Car Engine Loop 96kHz, 4s
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Sunday, February 19, 2012 - 14:45
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Preview:
I recorded a few car engine sounds and processed them to have a engine loop for Trigger.
soxi says:
Input File : 'motor-loop-1-normalized.wav'
Channels : 2
Sample Rate : 44100
Precision : 16-bit
Duration : 00:00:04.00 = 176400 samples = 300 CDDA sectors
File Size : 706k
Bit Rate : 1.41M
Sample Encoding: 16-bit Signed Integer PCM
Input File : 'motor-loop-1.wav'
Channels : 2
Sample Rate : 96000
Precision : 24-bit
Duration : 00:00:04.00 = 384000 samples ~ 300 CDDA sectors
File Size : 2.30M
Bit Rate : 4.61M
Sample Encoding: 24-bit Signed Integer PCM
File(s):
engine-loop.7z 2.7 Mb [6378 download(s)]
Comments
Running the sample through a spectrum analysis, the highest peak is at 999Hz, i.e. 999 combustions per second.
Looking up the car on Wikipedia reveals that the car uses a 4 cylinder engine. Being a 4 stroke engine, a cylinder combusts every 2 revolutions. In other words, there are 4 / 2 = 2 combustions every revolution.
So the calculated speed is (999 / 2) = 249 rev/s = 7470rpm
Science, it's amazing.
This is very nice
Hello, i modified the sound to use it in a mini-game i am doing to fit a tank engine, i gave you credits, check it out if there is something wrong about the credits or if u liked.
https://opengameart.org/content/engine-loop-heavy-vehicletank