FPS Character Necrobot
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Sunday, August 2, 2020 - 21:52
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This is an enemy model that was commissioned for an FPS project. This enemy was called the Necrobot. Animations include idle, running, aiming, shooting (single shot and burst), 2 melee attacks, 3 flinch/hit reactions, and death.
The modeller is Trym Horgen (https://theonian.tumblr.com/)
Sketchfab: https://sketchfab.com/Theon
Copyright/Attribution Notice:
This model was created by Trym Horgen (https://theonian.tumblr.com/)
File(s):
necrobot5_n1_g2_gf1_r11_a3_set4_fixd1_na4_nset5_n2.blend 9.6 Mb [327 download(s)]
materialnecrobot_text1.png 149.8 Kb [280 download(s)]
Comments
Wow, looks amazing
Nice and very rare to see some animated characters under a open license.
Can you confirm the animations are not taken from a non-free place like Mixamo?
Is it just me (and my unfamiliarity with the new Blender Interface) or is there only one animation included (Flinch3)? The other ones seem to be missing.
You'll have to ask Trym Horgen, since I only commissioned him to make it. I see no reason to believe the animations are not original.
I'm not too familiar with Blender either, but all the animations are stored as Actions. You can see the list of the rest in the "Blender File" view and expanding Actions.
Ah yeah figured it out now. There are more animations included and they look quite genuine, i.e. hand-made and not motion-capture derived like the mixamo stuff. Sorry for doubting ;)
How do you mean: "non-free place like Mixamo"? I thought Mixamo was free?
"free" as in beer, but not actually licensed in a OGA or Free Software compatible way.
Well just like any other product that has a hairy licence but is used for free by the world, eventually it becomes free as in speech or it becomes obsolete. There are no other dimensions!
Im new to all this wanted wanted to ask. I am intending to use this and the others in my unreal4 project. Am i free to use this in a commercial project(if my project ever goes that far), as long as i give credit? Am i reading the license correctly?
hotdogman: That is correct. You just need to credit Trym Horgen.
This looks really good, but I wish there were fbx exports for those of us who don't use Blender.