Bad Company assorted military thugs. (Universal Prototype 2 for scrolling beat 'em up or MUGEN)
5370+cels for each character.
Soo, you know the gist, like Capcom's Final fight or Sega's golden axe: Our heroes must storm military barracks, and some soldiers are there to make the game funny.
Here i'll publish some generic soldiers, that can be used either for gameplay or background decoration.
Of course, by changing the palette each model can be used to create more characters with similar bodytype.
One of the preview gifs showcase all the 5370+ cels, they are the same for all the templates, before talking about render methods or costumes, the names in the group images, wich are more or less arbitrary, should help to find the correspondent spritesheet or sequence among the attached files. (Leon and some more friends coming soon)
Of course the palettes are just a suggestion and can be changed.
The first batch is kinda cartoonish base.
NOTE: After the computer finished rendering i noticed a quite ugly poke trough, between the T.Shirt and the trousers.
I'm pretty sad, but i decided, for the first 14 chars that it wouldn't be hard to correct, and i'll correct the sprites that i'll use for selections.
I'll correct the issue for the next thugs in this entry, but the idea of re-sampling the first batch make my hands weight a ton. Sorry for the extra-work, but after all those sprites are a base.
In the second batch (OpenGL) the characters have got indexed palettes, created by OpenGL, but as you can see they looks much more "dramatic". By fiddling a little with the first 3 ramps of the palette it should be possible to make them look like photos, kinda like the first 3 mortal kombat or pit-fighter. By grouping the colors it shouldn't be difficult to turn them to 31+1 or 15+1 colors.
I created for the first entry, Stonewall (available in both cartoonish and Iray) a selection of about 300 cels, called "selection". Those files are, as the name suggests a selection taken from the complete template that allows to create at least a complete character for a scrolling beat em up.
I made that to explain what a selection is. If you find the 5370+ spritesheet confusing (Not to boast, but i find it scary myself XD) Let me know if you need selections from other characters, if is something simple, like name-generic vibe or combat style i would comply ASAP.
Today i published a selection for Jones, this evening i'll correct the poke-trough on the T-Shirt. If you want said selection but you aren't sure about how to correct the poke-troughs, i'll let you know that in few hours i'll release the corrected version.
IMPORTANT:I was working on a selection for Kelly, i messed up her palette. for now i'll leave the wrong file there. "Invalid Palette" doesn't mean that isn't usable, is indeed a complete character, but if you want to add moves from the bigger spritesheet, there might be discrepancies if you change the palette. Sorry for any inconvenience.
![image/gif stonewall_cartoon_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png stonewall_cartoon_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif stonewall_realistic_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png stonewall_realistic_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif stonewall_cartoon_sample_01boxing.gif](/modules/file/icons/image-x-generic.png)
![image/png stonewall_cartoon_sample_01boxing_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif jones_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png jones_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif jones_big_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png jones_big_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif jones_selection_01_karatecretin_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png jones_selection_01_karatecretin_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif alvarez_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png alvarez_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif alvarez_big_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png alvarez_big_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif stevenson_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png stevenson_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif stevenson_big_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png stevenson_big_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif wayne_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png wayne_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif wayne_big_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png wayne_big_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif reinhold_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png reinhold_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif reinhold_big_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png reinhold_big_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif adler_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png adler_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif adler_big_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png adler_big_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif kelly_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png kelly_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif kelly_big_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png kelly_big_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif banderas_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png banderas_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif banderas_big_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png banderas_big_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif boston_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png boston_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif boston_big_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png boston_big_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif rourke_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png rourke_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif rourke_big_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png rourke_big_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif fontaine_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png fontaine_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif fontaine_big_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png fontaine_big_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif dundee_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png dundee_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif dundee_big_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png dundee_big_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif callaghan_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png callaghan_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif callaghan_big_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png callaghan_big_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif madeira_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png madeira_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif madeira_big_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png madeira_big_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif doyle_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png doyle_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif castle_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png castle_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif autumn_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png autumn_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif shark_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png shark_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif thompson_sequence.gif](/modules/file/icons/image-x-generic.png)
![image/png thompson_spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/png kelly_selection_01_spritesheet_invalid_palette.png](/modules/file/icons/image-x-generic.png)
Comments
They look very well animated, well done dude!
Thank you, but stay tuned, this is only the beginning, this is going to be immense.
Sorry for pulling your sleeve, but my brain is mush and i'm as happy as a little kid. I must say to shout: Over 100'000 univoque cels!!! (well, there are still some more ten thousands to go. The size of this submission is something else!)