need an animation for a hero with an axe - dawn-rpg
Hi all,
I'm sure you all know of dawn-rpg. A fantasy single player RPG which was hosted on sourceforge.net . The news is that it has moved from sourceforge.net to a place on github so that forking and branching is easier.
I am helping out with the documentation with what little I can.
https://github.com/frusen/Dawn/
https://github.com/frusen/Dawn/wiki/Compiling-Dawn
You can see from the screenshots how they are more solid/more black than before.
https://github.com/frusen/Dawn/wiki/Screenshots
Now see the fourth screenshot there, you can see the guy seems to have a sword and a shield. This is incorrect because he actually has an axe. There is just no animation of this guy with an axe. Can something be made ?
You can find the developer idling on #dawn-rpg on freenode usually on week-ends as well as me sometimes.
Looking forward to contributions and suggestions.
Something tells me you would need to make changes to the original model and rerender to make it work. I imagine that that's available somewhere? Not something I can help with (I just do pixel art) but pulling up the model would definitely help.
I had to look around, there is this directory in ~/dawn-rpg/data/character/swordsman/ which has all his styles and movement. There are 241 phases of the same model. I am not somebody with any graphics background and hence cannot say more. I did open one of the files in Gimp and it said its 96*96 so atleast know that.
Here's the whole directory uploaded at http://oron.com/dsys7926bgg6
That sounds to me like sprites rendered from the source model as opposed to the model itself. Manually editing those sprites would be painful and the results are likely to be unsatisfactory. Without the source model, you would probably be better off remaking the character entirely with a new model (or using one of the ones here, such as those used in FLARE) that can be edited. That said, the source model should be available somewhere; it doesn't seem like the sort of thing that would be thrown away.
Redshirke, dunno about source models but I do see from where he had taken the models. See http://www.reinerstilesets.de/2d-grafiken/2d-humans/ and specifically in those http://www.reinerstilesets.de/zips2d/T_swordstan_shield.zip and http://www.reinerstilesets.de/zips2d/T_axestan_shield.zip
Hmm... that is one sketchy license section on his site. Depite the richness in resources, it doesn't appear that he's uploaded the actual meshes from which the sprites were rendered. As such, it would be pretty difficult to make any modifications to the sprites. You would probably need to get the original models from him before anything could be done (he seems both active and like a reasonable guy, which stacks those odds probably in your favor).
this is what I got from him, hmmm..... there doesn't seem to be a quote button in the tool button, oh well.
'Hi Shirish,
I think you have misread my license. I don't forbid modifications.It's the opposite. I allow them, and even state that in the license. In fact you need to modify my graphics in most of the cases. It's just graphical raw material. You can do nearly everything with my graphics as long as you don't abuse it.
You are right with that I don't fulfill requests anymore. I miss the time for that, sorry. And 2D graphics is a closed chapter anywyas, I went on with 3D graphics since a pretty while. It's simply more flexible.
Good luck with your project.
All the best
Reiner'
That was Reiner. I guess now I have to ask him if he has the original meshes somewhere. Btw in what format would the original meshes and how they would look like. Do we have any meshes here on OGA so I could look at them and atleast know how they look or what one sees in them.
Did a follow-up and RedShirke you are/were right, this is what he had to say :-
'Hi Shirish,
My graphics are free. But they are not open in the open source sense, they are not under CC, not under GPL nor any other dozenpages fat nonsense license that nobody really understands and that claims to be the one and only free license. With my graphics you can really do what you want, except abuse. And that covers just the providing of the raw graphics. The graphics, even modifications of the graphics, are mine as long as you haven`t used the graphics for something. I need to keep control over it to prevent real abuse. I had cases where some bandits really wanted to sell my partially recoloured graphics under their name. Just in case, submitting my graphics to OpenGameArt would be such an abuse case, that`s against my license ...
I have of course the original meshes. But those meshes were never made to become public. Those meshes were made to render the sprites. And those meshes were made that these particular sprites looks useful in this particular size and in this particular angle. You cannot load those characters into other software neither, they are made in and for trueSpace 4.3 up to 6.6. This old bones system is not transferable. The benefit for other people is against zero therefore. It makes no sense to give those old meshes away.
To make those characters public i would have to redo them from scratch. Which is as time consuming as the initial process. Maybe even more, because this time i would make lots of things different. And it took me years to create them. I surely will not spend years again to fix old stuff, sorry.
The deal is, i make games, and share the graphics with the world then.
Regards
Reiner'
So we are either stuck with that or asking people if somebody has something better.
"With my graphics you can really do what you want, except abuse." Hehe.
Honestly, I wouldn't touch any of his assets because of his insistance on his own, vaguely-defined license. It has just a bit too much potential to blow up (heck, having them in the github is probably enough to upset him). And frankly, I don't really like those particular sprites much anyway (no offense to him); they look plasticy, especially in the context of the scenery.
I would suggest that you adapt FLARE assets. Clint Bellanger has provided a number of really great models which are already optimized to be rendered as sprites. Find somone who understands these things and have them render them out in the proper perspective for your game. That said, I don't know how time-consuming that would be or how much skill it would require, or even if the result would be within what you're looking for stylistically. But they're all properly licensed, and you can be fairly confident that he'll keep coming out with more excellent content in the future (though he's going to be shifting to a slightly higher resolution once his initial game is finished, which might cause a style break).
Just my two cents; you should probably try asking on the IRC as well.