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2D Art

environment design modules? +animation +long threads

ǝıuusןısn
Thursday, August 15, 2019 - 07:19

https://www.youtube.com/watch?v=J9tjP5JuP9Q

so i have been watching let's play and wondering, "how do they make those environment, characters, animations, music"

especially environment and characters...since, objects.
all i know is bars and cables, bars and cables.

How much of modules are considered enough for a set of time/duration of a gameplay?

 

edit: this has somehow expanded so far into other things.

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ǝıuusןısn
joined 5 years 10 months ago
Thursday, August 15, 2019 - 19:37

So, basically i was trained in animation, and my interest was more in the character illustration stuff, than mechanical softwares like maya.
But i also like games, comics, and being able to draw a whole lots of things to make a scene, playable.

https://polycount.com/discussion/170819/modelling-buildings-with-interior-question

So supposedly, what makes the character and environment connects together?


Bumping this with links i use to.
Need all the knowledge i can get.

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ǝıuusןısn
joined 5 years 10 months ago
Thursday, August 15, 2019 - 22:03

So yeah, um, i really really like getting random answers from random people. Live. More correct.

But getting the right answer yourself, is also quite something.
Opengameart is quite beautiful, like rpgmaker.net. Even substantially faster and has nice engines.

Now, where was i...
Okay, trying to draw 3D design of a game, made of scene, levels, frames, or panels. Modularly.

The modules, are technically architectural... 
made of a set of tools or elements. Arches, bridges, walls, floors. Each belong to their own directions and facing angles.  And then, have their own patterns, forms, which i don't know the, guiding parameters of it.

I wonder where should i be looking at

or what should i be looking for

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ǝıuusןısn
joined 5 years 10 months ago
Thursday, August 15, 2019 - 22:11

Asking what is the module of game design would show a list of game design school "modules"

"what is the module of game environment do?" is also the wrong question
but there is this pdf https://static1.squarespace.com/static/574e757260b5e93b27fb18ac/t/5b4804012b6a286d041b6fc9/1531446278799/BraidenFenech_ApproachesToModularConstructionForReal-timeGameEnvironments.pdf

of which makes me happy with its, pictorials and images and screenshots but, i don't know which sentence i should be looking for as the right answer i guess. 

 

or even, "how to look for the right answer, happily and exitedly"
i should try and google that.

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ǝıuusןısn
joined 5 years 10 months ago
Thursday, August 15, 2019 - 22:14

They say there is the reading way we call "scanning" vs "skimming"
i wonder if i have been skimming too much or scanning or...

idk. it's boring and painful to the brain and the heart and the, disappointment.

 

2 fast 2 furious?

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ǝıuusןısn
joined 5 years 10 months ago
Thursday, August 15, 2019 - 22:32

Just watched this trailer of a new game and...totally installed it as another of my wishlist of making
https://www.youtube.com/watch?v=m5PDvck23hY

:/

 

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ǝıuusןısn
joined 5 years 10 months ago
Thursday, August 15, 2019 - 23:49

Okay, there's alot of resources and alot of solutions but... which one is the best? if not the more suitable and most successful, lucrative options?

http://wiki.polycount.com/wiki/Modular_environments

 To categorize it, the element of any environment in space is either goes up, down, or straight,
making any things either walls, stairs, floor or roof, ceiling.
While the wording seems to be sky clear, the visuals are not very easy, or game compliant, or story compliant or animation compliant. 

The patterns are infinite. 
And games or anything as a product, has a finite end to it. Of sort.

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ǝıuusןısn
joined 5 years 10 months ago
Thursday, August 15, 2019 - 23:55

https://www.chrisalbeluhn.com/visually-appealing-building-guide

http://www.philipk.net/tutorials/modular_sets/modular_sets.html

Okay, came across these two articles, especially since they are, about, visual appeals and modular sets.
The modules i am looking for are to be game, story, animation compliant.  While also being visually appealling... to me, at least.

So to say. 

The elements are to be, uniformly unique and aesthetically pleasing, but also based on game, story and animations... a scene of it.

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ǝıuusןısn
joined 5 years 10 months ago
Friday, August 16, 2019 - 00:05

A game at its core, is, about gathering points. Outside of that is all graphic engineering, graphic arts, simulation, world engine, environment simulation...name it.

Never played that much of tabletop games but,

https://polycount.com/discussion/116526/hirstarts-and-what-he-can-teach-environment-artists-about-modularity

Is it not the miniature of world itself?

 Modular Environment Design.rar (12 MB) - by Kevin Johnstone. East Coast Game Conference 2011 slides of the talk "Modular Environment Design, Or how I learned to stop worrying and love the grid". More workflow explained in the threads Lack of Environment Artists, Gears2 Environment Art and Gears2 Environment Art Step by Step (ZBrush Central).

"Stop worrying and love the grid"

I'm not worried, but my heart is aching and my thoughts are unclear, unable to define the issue at hand and mobilized to work. 

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ǝıuusןısn
joined 5 years 10 months ago
Friday, August 16, 2019 - 01:06

So, i am mostly at a lost here since the module of environment is not of characters...

And a game, or an environment rely alot on the objects and the properties around it....
While characters rely on...having the look for it, rather than how it reacts to the environment.

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ǝıuusןısn
joined 5 years 10 months ago
Friday, August 16, 2019 - 01:20

i'm hungry

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ǝıuusןısn
joined 5 years 10 months ago
Friday, August 16, 2019 - 01:21

i mean, i am craving

 

for chickens

 

meat love

 

sausages

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ǝıuusןısn
joined 5 years 10 months ago
Friday, August 16, 2019 - 10:27

Tiling characters and environment by using repetition of elements. equally.

https://twitter.com/sc_ome

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ǝıuusןısn
joined 5 years 10 months ago
Friday, August 16, 2019 - 18:42

So, i've been stashing arts as references from the artist i know...I have become very dependent on them especially since they are...really beautiful to look at and i could never make one that competes theirs.

The goal is to make games that are, of that natural beauty? 

I think i am addicted.

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ǝıuusןısn
joined 5 years 10 months ago
Friday, August 16, 2019 - 18:44

You could say, the module of design i need, needs to be...

self-supporting...and true to "life"

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ǝıuusןısn
joined 5 years 10 months ago
Friday, August 16, 2019 - 19:05

Watched abit of lion king: lionsguard and, you could say that is one kind of a rig

https://www.youtube.com/watch?v=zIkQtenBc5g

 

I mean, it's really neat.

How do they make those rig look so, handdrawn?
I'd like to experiment but i'd love if it's not all over the place and as efficient as possible.

My heart is racing so fast i wish it pops up right away.

Sad part about video games too is that, it is technically an animation on its own.
Video.

Help?

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ǝıuusןısn
joined 5 years 10 months ago
Friday, August 16, 2019 - 19:10

deviantart.com/tobiee

 

So...kept remembering mangaka often says not to share their work without permission...is that commercially or?

But anyway, i also don't want to, keep using their stuffs.

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ǝıuusןısn
joined 5 years 10 months ago
Friday, August 16, 2019 - 19:33

https://www.youtube.com/watch?v=B_onbWWCk8A

 

there's never enough controls to play  everything?

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ǝıuusןısn
joined 5 years 10 months ago
Friday, August 16, 2019 - 19:34

With internet, my heart just races because there's so much good things to use as references.

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ǝıuusןısn
joined 5 years 10 months ago
Friday, August 16, 2019 - 19:48

So amazing and beautiful youtube.com/watch?v=gGedwidN8vw

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ǝıuusןısn
joined 5 years 10 months ago
Friday, August 16, 2019 - 20:14

FOund some really nice rigging things...that's the term right?Putting  together pieces of things and have them move within the range of actions?

https://www.youtube.com/watch?v=LbBpqV4zRiQ

 

https://www.youtube.com/watch?v=NZfz2ZvXB8U

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ǝıuusןısn
joined 5 years 10 months ago
Friday, August 16, 2019 - 20:28

Are there rig types?

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ǝıuusןısn
joined 5 years 10 months ago
Saturday, August 17, 2019 - 06:13

Very hard to get out from your references and be an independent artist.

Especially if your capacity as an artist is...not very fulfilling.

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ǝıuusןısn
joined 5 years 10 months ago
Saturday, August 17, 2019 - 06:46

another amazing tools, impostor billboarding

https://www.youtube.com/watch?v=vJs9anEbHRc

Hoo boy...

how do you plan all the stuff that will appear inside a game?

The bestiary?

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ǝıuusןısn
joined 5 years 10 months ago
Saturday, August 17, 2019 - 22:56

How to design a JRPG?

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ǝıuusןısn
joined 5 years 10 months ago
Saturday, August 17, 2019 - 23:06

Lots to read but which one is the most correct? Best seller? Bestest?

https://forums.unrealengine.com/community/work-in-progress/1450970-making-a-jrpg-thoughts-and-where-to-start

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ǝıuusןısn
joined 5 years 10 months ago
Sunday, August 18, 2019 - 01:23

Lots of modules, instruments, objects...
game, especially JRPG, has alot of names. 
This tools, this objects... 

Icons, places, maps... every single "characters" play important ideas inside a game.

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ǝıuusןısn
joined 5 years 10 months ago
Sunday, August 18, 2019 - 03:51

walking animation is still foreign to me

https://www.youtube.com/watch?v=MCnOQfyukdE

 

https://www.youtube.com/watch?v=Ag6nofU54yU

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ǝıuusןısn
joined 5 years 10 months ago
Sunday, August 18, 2019 - 04:39

which walking animation is the, most correct?

https://www.youtube.com/watch?v=1mlJ-HkYhZk

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ǝıuusןısn
joined 5 years 10 months ago
Sunday, August 18, 2019 - 05:19

All the good stuff i enjoy....

 

there's just endless surge of good content!

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ǝıuusןısn
joined 5 years 10 months ago
Sunday, August 18, 2019 - 07:06

so manny good stuff

 

 

oh well...it's past already.

 

 

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ǝıuusןısn
joined 5 years 10 months ago
Sunday, August 18, 2019 - 07:09

 

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ǝıuusןısn
joined 5 years 10 months ago
Sunday, August 18, 2019 - 07:12

 

 

So much expectations...

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ǝıuusןısn
joined 5 years 10 months ago
Sunday, August 18, 2019 - 07:15

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ǝıuusןısn
joined 5 years 10 months ago
Sunday, August 18, 2019 - 17:47

oh well

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ǝıuusןısn
joined 5 years 10 months ago
Sunday, August 18, 2019 - 18:20

Another really cool awesome gallery!

https://naomichenart.com/

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ǝıuusןısn
joined 5 years 10 months ago
Sunday, August 18, 2019 - 18:21

With flying there's no question of collission, and i keep wondering what's the best collission method for 3d environment....

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ǝıuusןısn
joined 5 years 10 months ago
Sunday, August 18, 2019 - 19:10

https://www.youtube.com/watch?v=CdeCxI3Rczg

 

Another beautiful rig 

How is it planned?? what is the sprites?

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ǝıuusןısn
joined 5 years 10 months ago
Sunday, August 18, 2019 - 19:12

Wow this is scary tho... coming from the same studio

 

https://www.youtube.com/watch?v=WlPjGXSNWjU

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ǝıuusןısn
joined 5 years 10 months ago
Sunday, August 18, 2019 - 19:16

Seems like a hard question as always.

https://forums.toonboom.com/harmony/general-discussion/puppet-rigs-mercury-filmworks

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ǝıuusןısn
joined 5 years 10 months ago
Sunday, August 18, 2019 - 19:37

While browsing tutorials and general idea of toon boom https://www.youtube.com/watch?v=_ypC2bDiocQ

Kyubumlee http://sqetches.blogspot.com/

The only bum!

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ǝıuusןısn
joined 5 years 10 months ago
Sunday, August 18, 2019 - 19:39

My heart aches, look at this spelunking of his sprites!

Mustnt. surf. anymore.

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ǝıuusןısn
joined 5 years 10 months ago
Monday, August 19, 2019 - 01:24

https://www.youtube.com/watch?v=PgigSpd8N1k

 

everytime is see good new art, 

and dokidoki

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ǝıuusןısn
joined 5 years 10 months ago
Monday, August 19, 2019 - 03:11

even inventing is a sport i guess

 

https://www.youtube.com/watch?v=glG99Uo98r4

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ǝıuusןısn
joined 5 years 10 months ago
Monday, August 19, 2019 - 06:58

So many things to study and consider closed :/

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ǝıuusןısn
joined 5 years 10 months ago
Monday, August 19, 2019 - 10:10

https://www.youtube.com/watch?v=yQFh11aAJi8

 

epic battle / epic rig

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ǝıuusןısn
joined 5 years 10 months ago
Monday, August 19, 2019 - 16:32

https://www.facebook.com/Exit73Studios/videos/2633887833289056/?t=1

 

Another good stuff.

How are they rigged??

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ǝıuusןısn
joined 5 years 10 months ago
Monday, August 19, 2019 - 17:59

So... due to toxoplasm and its inherently unclear nature...

my neighbor has developed a stigma to cats of its health benefits and predatorial nature...
Compared to dogs, which are popular and trainable.

Racism?

Especially that dogs have bigger jaws.
And bites harder...

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ǝıuusןısn
joined 5 years 10 months ago
Wednesday, August 21, 2019 - 21:23

Things that gives me heart attack:

1. death note

2. 

 

 

They're like cats but it's actually (pun here).

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ǝıuusןısn
joined 5 years 10 months ago
Thursday, August 22, 2019 - 01:57

 

more heart attacks, coronary viruses

https://www.youtube.com/watch?v=8QpO3TQQvd4

https://www.hiveworkshop.com/threads/dissidia-final-fantasy-warriors-voyage-orpg.191291/

SO many!
I wish i never exists.
Or maybe even exist as the heart-attackists.

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ǝıuusןısn
joined 5 years 10 months ago
Thursday, August 22, 2019 - 01:58

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