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General Discussion

Setting - the mood

baconman
Monday, October 3, 2011 - 00:48
baconman's picture

So we know all of the tropes, I'm sure... dungeons, castles, caves, ice levels, fire/lava levels...

But what kinds of settings really get you engaged in a game? Are there any you especially enjoy, like Water Temples? lol Any really good game settings that you think are horribly underutilized, or ones that have already been dragged out and are stale?

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ceninan
joined 16 years 1 month ago
Monday, October 3, 2011 - 02:22
ceninan's picture

I think underwater is both immersive and under-used...

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manwesulimo2004
joined 14 years 3 weeks ago
Monday, October 3, 2011 - 04:30
manwesulimo2004's picture

Above the clouds. That's good stuff. I think it's used in platformers (Mario anyone?) quite frequently but not so often in an RPG-like setting.

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MoikMellah
joined 14 years 1 month ago
Wednesday, October 5, 2011 - 08:58
MoikMellah's picture

I've always been a big fan of the steampunk factory/clockworks setting - the Esper Research Facility from Final Fantasy VI springs immediately to mind as the best example, as well as the clock tower areas in the Castlevania series.

My project: Bits & Bots

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Clint Bellanger
joined 15 years 8 months ago
Wednesday, October 5, 2011 - 09:10
Clint Bellanger's picture

I'm a whore for bridges, or bridge-like structures.

Let me run atop a massive, ancient, crumbling aqueduct and you've given me my new favorite game.

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TinyWorlds
joined 13 years 9 months ago
Wednesday, October 5, 2011 - 11:43
TinyWorlds's picture

I really enjoy well-designed forests with rivers.

If there is a lot of wildlife( foxes,birds,fishes...) too, you can make me happy.

And some awesome ambient background sounds are important, too.

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Clint Bellanger
joined 15 years 8 months ago
Wednesday, October 5, 2011 - 11:46
Clint Bellanger's picture

Good point about forests.

I grew up near woods and wandered them on occasion. The level of detail needed to really capture a forest is tough. I'm not even sure how games would handle moving through underbrush, getting caught on thorns and branches, etc. The feeling of really being in a forest is much different than the way it's done in any video game I've played.

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Beast
joined 14 years 2 months ago
Wednesday, October 5, 2011 - 19:20
Beast's picture

Huge artificial gardens (Like the hanging gardens of babylon)

Underground streams

Crystal caves (or dungeons, Dark Environment + Huge Crystals is always nice)

Misty forests (or misty caves, thats nice too)

Inside of a huge overgrown temple

Lava cave (but only if executed right)

 

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Mumu
joined 14 years 2 months ago
Thursday, October 6, 2011 - 00:33
Mumu's picture

Dark City , the timeframe does not even matter as long as it has dark an twisted alleyways and dead ends.

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TinyWorlds
joined 13 years 9 months ago
Friday, October 7, 2011 - 11:53
TinyWorlds's picture

@Clint Bellanger: Me too, but in my opinion a game can never give you the same feel as real life.

Game is fiction and therefore you should can do there things which you can't do in reality.

Not the reality of a game is important, but the ambience is.

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