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[LPC] modular bodies and heads

Author: 
Baŝto
Thursday, September 27, 2018 - 21:16
Art Type: 
2D Art
Tags: 
LPC
ogre
lizard
drake
headless
Wolfman
werewolf
pregnant
muscular
License(s): 
CC-BY-SA 3.0
GPL 3.0
Collections: 
  • 2D::Sprite::Orthogonal
  • 8 Frame Walk Cycles
  • A Jump N Collect Game - scouting
  • Collection for Mupsies2D
  • Epic Pixelart RPG
  • HALLOWEEN 2024
  • LPC Collection
  • LPC For Humanoid Characters
Favorites: 
10
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Preview: 
Preview
Preview

I seperated body and head.

Lizard, wolf and ogre got some small changes.

Female ogre is a face overlay, therfore it can be used with any already existing female animations.

Only a few examples are prebuilt. Prebuilds aren't indexed 8bit PNGs with defined palettes like the source files.

The zip conaints all source PNGs and scripts for creating any possible body combination. Version control is done with git, release commits are  tagged and image diffs can be viewed with gitg.

I use the original light skin color for all sources, palettes can be easily switched. There is also a script for that.

Contained in this set

Heads:

  • human (m/f)
  • ogre (m/f)
  • lizard (m/f)
  • wolf (m/f)
  • skeleton (m)

Bodies:

  • normal (m/f)
  • muscular (m)
  • pregnant (f)

This allows to create 10 different full bodies, which again can be used with various skin tones

Prerequisites

You need a shell, gnu make and imagemagick.

Build process

For creating some example bodies do

make

You can create custom bodies with the format (sex)_(skin)_(body)_(head)_(animation)

make female_ogregreen_pregnant_ogre_all.png

make male_wolfbrown_muscular_wolf_walkcycle.png

Copyright/Attribution Notice: 
Based on work of redshrike, nila122, wulax, dalonedrau, madmarcel, William Thompson, Jaidyn Reiman and ElizaWy. More details in attribution.md
File(s): 
male_wolfbrown_normal_wolf_all.png male_wolfbrown_normal_wolf_all.png 12.2 Kb [620 download(s)]
female_ivory_pregnant_human_all.png female_ivory_pregnant_human_all.png 11.7 Kb [389 download(s)]
male_ivory_normal_skeleton_walkcycle_compound.png male_ivory_normal_skeleton_walkcycle_compound.png 7.6 Kb [379 download(s)]
female_drakegreen_normal_lizard_walkcycle_compound.png female_drakegreen_normal_lizard_walkcycle_compound.png 6.4 Kb [335 download(s)]
male_drakegreen_normal_lizard_walkcycle_compound.png male_drakegreen_normal_lizard_walkcycle_compound.png 6.7 Kb [373 download(s)]
female_ogregreen_normal_ogre_walkcycle_compound.png female_ogregreen_normal_ogre_walkcycle_compound.png 6.6 Kb [311 download(s)]
male_ogregreen_muscular_ogre_walkcycle_compound.png male_ogregreen_muscular_ogre_walkcycle_compound.png 7.9 Kb [373 download(s)]
female_ivory_normal_human_walkcycle_compound.png female_ivory_normal_human_walkcycle_compound.png 6.6 Kb [311 download(s)]
male_ivory_muscular_human_walkcycle_compound.png male_ivory_muscular_human_walkcycle_compound.png 8.1 Kb [331 download(s)]
male_ivory_normal_human_walkcycle_compound.png male_ivory_normal_human_walkcycle_compound.png 6.9 Kb [324 download(s)]
modular_heads_0.2.zip modular_heads_0.2.zip 380.4 Kb [371 download(s)]
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Comments

Boom Shaka
joined 10 years 1 month ago
09/28/2018 - 13:18
Boom Shaka's picture

I've been following the discussion thread - this must have been a lot of work!  Looking forward to seeing how the rest of the animations turn out.

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Baŝto
joined 12 years 9 months ago
09/28/2018 - 14:20
Baŝto's picture

It wasn't. Just a few hours. It's just the walking animation and three head types after all.

I mostly just cutted existing stuff.

I did a new ogre, because the old one had fucked up colors somehow.

Tried to improve the drake because it looked so sharp, I guess it's hopeless. The shading looks wrong and I can't do it better.

What I had in mind, when doing this:

  • better cloth compability
  • pregnant and muscular ogres
  • make it easier to add new heads

Maybe it does not even work with the other animations.

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Baŝto
joined 12 years 9 months ago
09/30/2018 - 18:31
Baŝto's picture

New in 0.1:

  • Muscular and female headless walk animation
  • Female heads for human, ogre and lizard
  • Male skull head and wolf man
  • Skin colors for ogre, lizard and wolf
  • Scripts for building
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Herodom
joined 7 years 6 months ago
10/28/2018 - 12:56

Just see this post only now, quite awesome!

Actually this you also to have some headless people running around on halloween in your game for example:) This modularity increases the LPC character possibilities tenfolds. Did ylu create the walking wolf man your self? I know there are some LPC wolves submitted by Thompson (created by Redshrike I think) which look a bit alike, but they walk like true wolves.

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Baŝto
joined 12 years 9 months ago
10/28/2018 - 16:38
Baŝto's picture

Yes, but I wrongly attributed only Thompson. wolfsheet5_0.png is the wolf, I used.

I added the neck and played around with the colors. The wolf originally has much more colors, but it must be compatible to the lower body. That's why the pinkish inside of the ears and the highlights became the same  color, which looks a bit weird.

Only the shape is the exact same.

The zip contains a attribution.md with links to original submissions and authors.

And beware, that the headless bodies are optimized for being used with heads and look weird without.

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Herodom
joined 7 years 6 months ago
10/29/2018 - 11:03

I think they look rather cool actually:) Could be a werewolf for example, really nice job imo

Yeah it looks strange a bit, but i will have some fun with them anyways, maybe give them a scarf to see the result

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Jattenalle
joined 13 years 11 months ago
11/21/2018 - 09:26
Jattenalle's picture

Testing

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Botanic
joined 13 years 9 months ago
11/21/2018 - 10:44
Botanic's picture

test123

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Baŝto
joined 12 years 9 months ago
11/21/2018 - 11:45
Baŝto's picture
  • Add slash animations for all bodies
  • Add pregnant body
  • Add female wolf head
  • Update shell tools
  • Add all head variations for male and female human (for later animations)

The coloring of wolf(wo)man looks odd and is not considered finished.

Wolf heads, skeleton head and male ogre head don't have any shadow yet.

Head shadow of pgnant women is inconsistent between walk and slash animation.

This is the first pregnant slash animation. Second frame of left/right and third frame of bottom stick out and must be improved in the future. There are no compatible clothings for this yet.

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