Pixel FX Pack
Author:
Tuesday, July 10, 2018 - 11:58
Art Type:
License(s):
Collections:
- !CO Assets
- (2018) New Unity Game
- 05. Pixel Art - Effects
- BlackCortex
- Boomber man
- Breaker Bots
- CardMancer
- CC0 resources
- cc0 special effects
- CF Inspiration
- CFJam2023
- Collection for Ovaloord
- Doom Engine Textures (Animated)
- Dungeon Slayer Art
- effects
- FX
- Good CC0-Art
- Graphic FX
- Hantolzuca
- legends
- LPC Art Collection + Others
- Manic Minutes
- OGA 8BIT Brawlers
- OpenGameArt Spring 2020
- Pixel (CC0)
- Pixel Art - JRPG
- Pixel FX Designer Assets
- QGame
- QnD001 Assets
- QnD002 Assets
- Ragnar's CC0 Bag of Holding
- RPG Game
- special effect
- Special effects
- Sprites
- THEME: fantasy / rpg
- Truly Truly Public Domain
- VFX
- Wolf
- wzleg Candidates
Favorites:
62
A pack of pixel effects created with Pixel Fx Designer.
Link to Pixel Fx Designer: https://codemanu.itch.io/particle-fx-designer
File(s):
pixel_effects.zip 448.2 Kb [3276 download(s)]
Comments
I watched the video for your pixel designer...pretty impressive. I see it exports to .gif or .png, but does the "particle render" export too? Particularly into unity format?
Not a deal breaker, just curious.
It doesn't, I'm sorry. The particles aren't really particles but objects with different properties and logic in order to do effects that particles wouldn't be able to do, and due to them being rendered into a .png spritesheet or .gif, it's not required to use particles.
You still can save the engine into the Pixel Fx Designer format to load it and make changes later.
I like these. You might consider an additional small static preview image showing a single frame of each effect as the first preview image; from the gallery, the non-animated checkerboard doesn't do these justice. :)
Thanks for the advice! I've added a static preview of the effects, they don't look as cool as animated but it's more attractive than the empty checkerboard :)
Hi, the pixel fx designer seems very cool and usefull, but I have saw a possible problem for me. I'm trying to import the 9.png of this zip at 96x96 or 96x128 format but it seems not right, like the spacing of the image is not clear for me and I would need to know exact spacing for import it to my engine.
Hi, the sprite sheets are 100x100px :)
are the sprite dimensions an adjustable setting in the particle fx designer?
hi code manu, sorry to send the message here but I could not find another place to send it, but any chance of you lower the price to 10 again? I was about to get it but I just saw now the price increased
The tool actually worth the price is listed and much more, also loots of new features are coming like copy emiters, seamless loop, render fps, pixelation, etc... so, maybe you should buy it now in case the price is increased again or before the sale ends :P
There is a red explosion in the preview animation, any chance you could include that one as well? I've been trying to get a good effect for blood when you hit something. These are bloody amazing, pun intended.
Awesome art.
thanks