Animated Rogue
Author:
Sunday, August 30, 2015 - 16:32
Art Type:
License(s):
Collections:
- 2D RPG tower defense tactics
- 3/4 Directional Sprite Sets
- 8 Frame Walk Cycles
- A Pixel Art Collection
- Assets for making DOS games or games like in DOS in the early 90's
- Assets I Want to Make Games With
- Calciumtrice's dungeon
- Calciumtrice's Dungeon
- Character Sprites
- Characters
- Characters
- generic dungeon crawler assets
- Harvest Neptune
- HEROES
- HUMAN-LIKE ENEMIES
- NPC
- Pixel Battler
- Pixels n Dragons
- psst
- Rogue 2.5D Idea
- RPG Characters
- Sprite
- Sprites
- target shooting game
- Text RPG
- Vanguard
- Zelda Like RPG
Favorites:
132
Animated Rogue by Calciumtrice, usable under Creative Commons Attribution 3.0 license.
An animated rogue character, includes male and female versions. The sneakiest of individuals. Each version has the following animations:
- idle
- gesture
- walk
- attack
- death
Recommended for use with my dungeon tileset which can be found HERE.
Credit should be given to Calciumtrice. I can be found on twitter as @Calciumtrice if you'd like to contact me or see my work at calciumtrice.tumblr.com. I am available for commissions!
Copyright/Attribution Notice:
Animated Rogue by Calciumtrice, usable under Creative Commons Attribution 3.0 license.
File(s):
rogue spritesheet calciumtrice.png 14 Kb [18691 download(s)]
Comments
Thanks!
I love this set. I hope it becomes quite large and expansive.
Love your art! Keep going! :)
I follow your game art.please do more boss and environment. keep going.
yeah me loves it too, maybe do some boss 2x bigger than those, minotaur? werewolf?
those are awesome this one will be another I will add to my game
Nice !!
Thanks, excellent work.
Oh, this is brilliant. I love your style!
Your sprites and tiles are awesome!
Thanks!!
Hi, let me start by saying thank you for these great pixels :)
I am using this sprite and i have noticed, that there is a small alpha mask glitch in the walk animation (and possibly some others). I noticed this after i put the sprite on a dark background and there is a small patch of white pixels in the third walking frame (from right). It's a minor thing but i thought i'd let you know.
Hey guys, I'm utterly new to this and a complete scrub. Are me meant to manually seperate the different frames?
@Shokio: Different game engines require different arrangments for graphics. A Spritesheet is the norm, actually. A game engine needing individual frames of animations is atypical... Fortunately, splitting spritesheets into individual frames is fairly easy. Try these steps:
The zip file will contain all the frames as individual png files! :)
Or https://ezgif.com/sprite-cutter/ might be a bit simpler. Sorry, I should have suggested that first.
nice one Bro ImI
Sometimes on OGA people have made posts where they simply took somebody else's existing art and re-formatted it for use with particular engine tools. It's a shame there's not more of that, IMO; that kind of thing will be useful to game creators, since often art creators only have experience with a tiny number of the tools that are out there, and won't necessarily post their art in the format that is easiest for a would-be game creator to use.
If the only difference between two submissions on OGA is how the sprites are arranged, that serves only to clutter an already under-curated archive of game assets. If there is significant value added beyond simple rearranging, file format, or packaging: Sure, that's great! Otherwise, that's essentially duplicating assets and bloating the archive. OGA will not encourage that kind of thing.
I do, however, agree that adding additional arrangments of assets to an existing submission is always better. For example, I would encourage submitters to include both a spritesheet, and package of those same individual sprite files, if they are willing.
@MedicineStorm What about if the rearranged version is posted as a comment on the original submission?
I'm assuming that the rearranged version is done by someone other than the original submitter.
i kind of totally disagree. there is only so much hand-holding that is actually helpful to people.
oga art as a resource is great (i use it all the time)
game engines that do alot of the work for you are great (i use GDevelop, which qualifies)
but part of learning to make stuff, not just games, is to learn to use your tools. learning to cut a sprite sheet into peices if that is what your engine uses is kind of an essential skill to learn. same goes for assembling loose sprites into a sheet if that is what your engine uses.
for instance, i post alot of music on here. would it be helpful to make sure that all my music is of an equalized volume? yeah. am i gonna do that work for people?
nope.
@ragnar-random Depends on their level of skill.
You can't have too much accessibility for someone who is just starting out.
i dunno. my own level of skill was and still is pretty low in comparison to alot of others. but i did the work to learn what i have learned.
it's a teach man to fish kind of philosophical situation IMO.
but it does depend on the person. not everyone is able to do everything. coding makes my brain explode, which is why i use engines with visual scripting systems. not everyone has the time to learn how to code in assembly and whatnot, so i get that accessability can help ppl enjoy the hobby.
but i still think that accessability mostly comes in the form of tools people can learn to use to do the things they want to do.
this discussion now has absolutely nothing to do with this asset though, so if we wanna continue the discussion we ought to move it to a forum thread.