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Open Commissions

Fantasy-themed arcade shooter art and character design

IoriBranford
Thursday, October 5, 2017 - 23:08

Hello. I've decided to start commissioning assets for my game.

https://ioribranford.itch.io/demonizer

A shmup in a medieval fantasy setting about a princess joining the good demons in rebellion against her evil kingdom. It's now at version 0.2.5 and playable on PCs and Android.

As you can see the graphics style is colorful 16-bit JRPG pixel art for 240x320 screen resolution. For more details see: https://ioribranford.github.io/demonizer/#!Design.md#Artistic_Style_Outline

Currently all assets are either open or placeholder, but the goal is some sort of commercial release. For entirely original content that I'd want exclusive to the pay version, such as later level assets, I do hope for some closed-source option. But I will at least consider must-be-open assets on a case-by-case basis.

If interested, leave a portfolio, terms of use, and desired compensation (paid on delivery or earlier).

List of current open tasks:

  • Healer Claris and Healer Evan fighting with staffs
  • First boss Angelina https://ioribranford.github.io/demonizer/#!Sister.md#Appearance
  • Cover art https://docs.google.com/document/d/1IJNgUdT-1byaa4lk7qXslmbjPSzyqxw7CjU4...

Thanks.


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luckymee777
joined 12 years 8 months ago
Friday, October 6, 2017 - 21:39

I am perfect for the job, my portfolio and years of solid experience will speak for itself.
I'm very flexible, dedicated, reliable and can do any style of Pixel Artwork.
 
You can see some of my Portfolio at this link below.
http://joblea.jimdo.com/pixel-art

Please email me directly for a faster transaction:
joblea@live.co.uk

My skype is:  joblea

Tnx.

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pixelartlord778
joined 7 years 9 months ago
Sunday, November 12, 2017 - 20:59

Hello loriBranford,

First of all I would like to thank you for spending your time to read this post.

Let me introduce myself, I am an pixel artist who has years of experiences working at Gameloft and completed tons of commissions for Japanese companies such as Konami and Capcom. I can guarantee that the quality of my work can compete with the top in the market. Please check out my portfolio for some of the examples: https://drive.google.com/drive/folders/1FvEGjpBjivRG9YePXxq5XXukTTxTEk6A

Personally, I prefer an old gothic style, but as a professional artist, I can do pixel art in any styles.

I have read your post  and I think that I am up to the task, but I would like to have an discussion with you first to understand more about your project.

Please feel free to contact me via my email or you can add my skype.

 

Email: pixelartlord778@gmail.com

Skype id: fataliskain

 

Best regards,

Pixelartlord778.

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IoriBranford
joined 8 years 1 month ago
Wednesday, November 15, 2017 - 19:03

Hello artists, finally I have some new tasks.

I will need combat animations for certain characters in Cabbit's newest 24x32 character pack. https://opengameart.org/content/24x32-characters-16x16-tiles

If more than one artist is interested, I can divide up the work however you wish.

Following the attached layout will really help, as it will allow me to batch-process them if needed. Attack animations can have more than 3 tiles. But the tiles must be in a fixed grid of 24x32.

All cycle times are approximate and need not be strictly adhered to.

 

From Heroes_by_KusSv.7z

  • Fighter Helena and Fighter Vasily with spear and buckler - 250ms attack cycle
  • Ranger Ruby and Ranger Timpohey with bow and arrow - 500ms attack cycle
  • Soldier Molly and Soldier Roland with sword and shield - 150ms attack cycle

From NPCs_by_KusSv.7z

  • Townfolk-Adult-M-002 with spear and buckler - 250ms attack cycle
  • Townfolk-Adult-M-008 with trident and large shield - 500ms attack cycle
  • Townfolk-Adult-M-007 with poleaxe - 250ms attack cycle
  • Aristocrate-M-01 with partisan - 250ms attack cycle

Animations per character

  • Marching with weapons - 500ms cycle - 4 cardinal directions (east/south/west/north) - weapon is blue like bullets in attached humanshots.png

  • Attack while marching - cycle time varies per character - 4 cardinal directions - weapon glows brighter

  • Knocked down on their back, without weapons - single frame - only those not already in https://opengameart.org/content/24x32-characters-lying-down

Other edits

  • Make eyes look more hostile. See attached example.
Attachments: 
Preview
human-layout.png human-layout.png 1.2 Kb [8 download(s)]
Preview
human-edit-example.png human-edit-example.png 1.9 Kb [8 download(s)]
Preview
humanshots.png humanshots.png 2.1 Kb [4 download(s)]
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pixelartlord778
joined 7 years 9 months ago
Wednesday, November 15, 2017 - 22:40

Hi ioribranford, i just replied to your email :P.

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IoriBranford
joined 8 years 1 month ago
Monday, December 11, 2017 - 17:17

Hello. I will need 2 more characters modified for combat just like in the previous job.

https://opengameart.org/content/24x32-characters-16x16-tiles

From Heroes_by_KusSv.7z

  • Healer Claris and Healer Evan with staff (sample design attached) - 250ms attack cycle

No need for knocked-down sprites, as I already have them. Thanks.

Attachments: 
Preview
f8e25645782f10cdabfcf916e6da1d8e--staff-weapon-weapon-concept-art.jpg f8e25645782f10cdabfcf916e6da1d8e--staff-weapon-weapon-concept-art.jpg 6.1 Kb [1 download(s)]
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IoriBranford
joined 8 years 1 month ago
Monday, December 11, 2017 - 17:48

I'll also need sprites for the first boss. This is the main character's rival, a major character with an original design.

Written description and sprite list: https://ioribranford.github.io/demonizer/#!Sister.md#Appearance

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IoriBranford
joined 8 years 1 month ago
Wednesday, February 21, 2018 - 18:25

I'm now adding cavalry to the game. I will need separate horse sprites and rider sprites.

Horses based on https://opengameart.org/content/lpc-horses

  • Downsize 50% to fit riders
  • 2 galloping directions (down, up) for all 5 colors
  • Add tack (horse equipment) - example attached

Riding versions of 6 attached enemy characters

  • Edit legs for sitting astride horses
  • Archers and Swordsmen: 18 animations each = 3 states (idle, pre-attack, attack) * 2 sitting directions (down, up) * 3 aiming directions (right, left, forward (the horse's facing direction))
  • Lancers: 2 animations each = 2 aiming/sitting directions (down, up)
  • Do not incorporate bounce from horse movement; the game will position rider according to horse animation frame
Attachments: 
Preview
saddle_for_a_medieval_warhorse_by_cbgorby-d4odist.jpg saddle_for_a_medieval_warhorse_by_cbgorby-d4odist.jpg 91.4 Kb [5 download(s)]
Preview
Archer.png Archer.png 8 Kb [6 download(s)]
Preview
ArcherF.png ArcherF.png 6.8 Kb [2 download(s)]
Preview
Lancer.png Lancer.png 7.5 Kb [2 download(s)]
Preview
LancerF.png LancerF.png 7.4 Kb [3 download(s)]
Preview
Swordsman.png Swordsman.png 8.3 Kb [4 download(s)]
Preview
SwordsmanF.png SwordsmanF.png 8.5 Kb [2 download(s)]
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IoriBranford
joined 8 years 1 month ago
Tuesday, May 28, 2019 - 18:33

Now looking for someone to do the game cover art. This can be any art style, not just pixel art.

Details here:
https://docs.google.com/document/d/1IJNgUdT-1byaa4lk7qXslmbjPSzyqxw7CjU4...

Attachments: 
Preview
Cover concept 1_1.png Cover concept 1_1.png 1 Mb [0 download(s)]
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luckymee777
joined 12 years 8 months ago
Tuesday, May 28, 2019 - 22:29

I am perfect for the job, my portfolio and years of solid experience will speak for itself.

Lets negotiate so we can get started.

Portfolio:
https://imgur.com/a/itdCqx0

Email:
joblea@live.co.uk

Skype:
joblea

Tnx

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