Need a complete game
First off all, let me say that I am a coder and a graphics artist myself, so I could do this alone, but due to the enormous market potential of the project, this game must be big. Real big. So rather than reinventing the wheel, I am trying to find a team or capable person who has already an almost finished game on their computer, but no specific business plan.
The reason why there is a market potential is because of the addition of an innovative game feature, where the basic game itself may be generic. However, due to company strategy, certain information underlies strict closure and may in any case require nondisclosure agreements to be shared.
Speaking of Share, I offer a 50pct share of the money that comes in, once the product is available. I have to say, this is an online paygame, so continous cash flow is expected.
So if there is already an almost finished game, you won't lose much if it doesn't work.
Here is some tec. specs:
html5 game, eg. phaser or similar.
preferably isometric topdown or similar pseudo3d
polished graphics in eyecatching style with lots of details
massive multiplayer, upscalable, with chat
massive world so it may take days or at least hours to explore it all..
A bonus collection system, hidden items, hints, riddles
optionally some npcs with limited chat capabilities
Well there are a lot of details I won't go into right now.
So if you think, I may really have got some good business idea there and you have such a game, or could knock one out of your sleeve as the parts just lay there and scream for it, let me know, thanks.
I forgot: good browser compatibility, mobile/tablet friendly controls (i can add orientation sensors etc. if required), and pg13 or so content.
Sounds like you want someone to give you their game and you sell it with some added content and give them half the profit. Nah mate.
Chasersgaming | Support | Monstropolis |
I'm in!
What is it you'd be adding to my game?
--Medicine Storm
This has to take the cake as the most unrealistic, strange and crazy resource request on OGA to date. I also have to add that people seem to be getting pretty unscroupulous with these requests as of late.
Well, there is not much of a risk, I don't ask anyone to give away any of their intellectual properties. If it all works, the initial efforts will be peanuts, compared to the potential earnings.
And honestly, would anybody want to work with somebody who reveals his great business idea to the public? I wouldn't. I said therefor "nondisclosure agreement", which is common at an industrial level in entertainment, be it scripts, game ideas or other innovative products.
Anyway, anybody capable and interested is welcome.
I understand completely that you want to keep an idea secret if you have plans to monetize it. But you really ask a lot in return from this potential game, to the point that it seems unrealistic to expect in my opinion, almost greedy.
Yes, it's true, I want to sell your game. But can you sell it only half as good? Or at all, these days, and I guess a lot of people know what I mean. So, sometimes it may be worth a try to give the "business end" of things into the hands of somebody who may be up to something. I wouldn't do that if I had not something to add to the game that has a significant market potential, because I am not a sales agent for generic games, but an inventor in need of the synergy of a team.
Maybe, so you see that I in fact got some experience, here's an archive of some of my win32 games and apps projects:
http://anticrap.byethost3.com/?i=2
This is a free webspace provider that may add some scripts to the page, btw.Yes indeed, if I had the money, I would just hire people. Anyway, I am tired of defending myself.If the product comes along nicely, financial backing won't be the problem, but rather whether we are one step ahead of the competitors and copiers out there.
To understand that, one needs to think outside the amateurbox, think big, think like gta5 big, with a production budget of 266 millions, just to stay that one step ahead.
But my needs are not as huge, all it needs is a html5 generic mmo in 2D with broad mobile / platform support.
I beleive I have a game that meets that description. How much revenue do you expect such a joint venture to produce?
--Medicine Storm
Due to its potential of becoming viral this is hard to calculate, but definitely at least in the millions per year. Pushing ads will be required at the beginning and will be easier to achieve, the more convincing the initial product is to the investors.
Excellent. That's what I like to hear.
I am glad there is low risk to you and that you are confident in the product. That brings me to the next item of business:
I've reviewed these games, but there is no indication of how much revenue these generated. I assume because these games either didn't use the particular innovative technology you are proposing this partnership upon.. OR those details are part of the proprietary nature of the secrets of this innovative technology, which is understandable; something with this much potential needs to be guarded closely.
Either way, this revenue-generating technology is untested, so the risk would be predominantly on my end by cementing a partership and signing NDA's et cetera. In order to make this venture viable for me, I would need my share of the first year's projected revenue up front. At $1,000,000 per year, 50% of which is my own share, that comes to $500,000.
However, I'm willing to concede that revenues will not be in full swing within the first year of production. I would be taking a loss, but I'd be willing to go as low as half of a year's projected revenue up front. That comes to 50% of 50% of $1,000,000, which is $250,000 payable upon signing of the Non-Disclosure Agreements.
What do you say, partner?
--Medicine Storm
Well, those games I linked to were not commercial products. They may just show you that I am a little into games design. although usually in the 3D domain.
An NDA isn't something that is closing the deal. It is a contract that forbids you to steal or otherwise profit from my idea, once I have revealed it to you, and should you break the contract, you'd have to pay serious money. That is an NDA. Then you still can quit, without to even start working on it. You just can't tell anybody about the idea.
However, people need to get in touch, find out whether they fit together and one by one a deal is closed. Not neccessarily tho. Do you got any examples online?
I understand what an NDA is. I'll still need 1/2 of my share of the first year's profit share up front in order to make the risk viable for me.
No. I prefer to keep the game concepts private to avoid others stealing them. Do you have any examples of the revenue-generating technology online?
--Medicine Storm
Here you go:
https://www.assetstore.unity3d.com/en/#!/list/39530-complete-mobile-proj...
Medicine Storm, I did not ask for some secrets, but for a generic example. I like sarcasm, but in this context it doesn't give me anything, that's understandable, right?
You know I was just enthusiastic, thinking there are some optimistic people out there, but in the end of the day, I may just knoch it up myself by using existing solutions and the kindly provided friendly licence assets found here and at some other places. It's just, synergy means the product of cooperation is not addition of the individual potentials, but a multiplication factor. In lack of better terms.