Critique/feedback
Hi,
I've been workng with colour ramps for the last few months and I understand them ok and have got my head around it all. I think what I'm struggling with at the moment is having the confidence in my selection of ramps, and questioning everything i do. Am i creating the right amount of contrast? am i using enough colours between? are my saturations to much, or to little? when is it ok to use a 'Straight ramp', do i consider dithering in some areas? It's not a very nice place to be at the moment doubting myself, and i don't know where its come from. I think what im looking for is for someone to say, 'hey your doing well, and your on the right track', or 'your going about it the wrong way'.
Heres a piece i've been working on with the ramps, so if anyone could comment on whats good and whats not i would really appreciate it. and perhaps a tip or 2. :)
thanks in advance.
I'm not skilled or knowledgable enough to know what was done right or wrong, but from a viewers standpoint I think this looks amazing! Sorry I couldnt be of any real help, great work though!
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Same thoughts as EZduzziteh. I've never used color palettes when doing my art. I just use the color wheel and pick colors I like. If I ever want to reuase colors to match something else I open the image and use the color picker. As for judging the car it reminds me of those old arcade racing games. Looks good to me!
The color usage is great, I think. Again, your style is very Amiga-ish.
Your shading is also sound, The window is probably the worst looking part, I do not really agree about the color, I don't think it shold be that shiny, and I would've mixed more blue into it instead of straight grey. I would also have considered making the edges of the car darker, or adding a faint sort of outline. But still it's not bad at all!
@EDduzziteh @isaiah658 Thanks for your kind comments.
@Spring Thanks for your comments too, your quite right about the grey, i was going to go blue and lighter, but i didn't want to throw another ramp in. edges are hard to make a decsion on for me, not sure whether to have a outline or not, think it depends on the background? maybe I should include 2 versions, one with, one without, is there a preference?
Backgrounds are something I haven't worked on yet, one of the things that is a challenge when creating, is whats best to start with when creating enviroments? do you have one colour and work around that in terms of contrast and ramps, building a scene from one colour, or can you use any colours you want providing the contrast is right. if i choose a sky colour background for example, is the rest based from that one colour. The colour wheel is interesting, My better half is an artist, and she keeps explaining to me the colour wheel and stuff, and i think shes getting the hump with me having to keep explaining it to me, she don't understand why i try to work with limitations, :).
Sorry, questions,questions,questions. I'm just trying to set my mind right. I like the Amiga tag, :)
appreciate your comments, thanks.
Chasersgaming | Support | Monstropolis |
I think if you plan to use the car in an actual game, giving it an outline would allow it to stand out against different backgrounds and make it more versatile.
Nice car, George Lucas would love it, but that "color ramp" (I get it right, these are the 12 or 13 colors used?) looks not very well balanced: some reds are too similar, and also the 3 darkest greys look about the same, pretty much black. Better add some pale bright pink, so you can smooth the highlights. Just my 2c.
oh btw. you may just take a real red ferrari picture, then use gimp/photoshop etc. to export as a gif (after removing background) undithered with optimized palette for the number of colors you want. This may give you a nice palette.