Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate
General Discussion

Pillowshading on Rpg Characters

Invincible
Monday, May 8, 2017 - 19:24
Invincible's picture

In an rpg you don't know where the light source is. How do you avoid pillowshading? Thanks.

  • Log in or register to post comments
MedicineStorm
joined 12 years 8 months ago
Monday, May 8, 2017 - 20:37
MedicineStorm's picture

Is this a 2d or 3d rpg? Why do you want to avoid pillow shading? 

--Medicine Storm

 

  • Log in or register to post comments
Invincible
joined 8 years 10 months ago
Monday, May 8, 2017 - 23:15
Invincible's picture

2d. And isn't pillow shading ugly as well as bad practice?

=-------->

  • Log in or register to post comments
foz
joined 11 years 2 months ago
Tuesday, May 9, 2017 - 02:19

The key is consistancy. As long as your shading is all in the same direction, or there is a uniform look of no shading, it will look very good.

When you have hard shading and light points in any and every direction, that is, it is inconsistant, then you will get issues - it will look bad and should be avoided.

  • Log in or register to post comments
Boom Shaka
joined 10 years 1 month ago
Tuesday, May 9, 2017 - 10:35
Boom Shaka's picture

I have to concur with @foz on uniformity, because, as a player I don't think I ever even noticed/appreciated good shading, but I ALWAYS noticed careless or inconsistent work.

  • Log in or register to post comments