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Shielded Animated Minotaur
Author:
waekyben
Sunday, April 23, 2017 - 13:22
Art Type:
2D Art
Tags:
animated
minotaur
License(s):
CC-BY 3.0
Collections:
2D::Sprite::Sidescroll
Share Icons:
Preview:
Shielded Minotaur base of Calciumtrice work
https://opengameart.org/content/animated-minotaur
Copyright/Attribution Notice:
Calciumtrice
File(s):
spritesheet_shieldenemy.png
95 Kb
[
77
download(s)]
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Comments
This is a mess and looks like a ripped sprite cobbled together with a hand drawn shield by somebody who doesn't know what they are doing. Why is the minotaur sprite in a different resolution that has been resized and blurred?
Probably because, he scaled it to match the size of the shield. You need to use a (scale) filtering that goes well with pixel art.
Also link to the original art would be nice https://opengameart.org/content/animated-minotaurBe nice. Making skins that were cobbled together from ripped sprites/textures is how I got started in game development.
That said, this submission would probably be better served as a forum post asking for feedback/tips....such as proper scaling.
Scaled 2x with hqx
Just use no filtering at all (aka Nearest Neighbor). Also limit the pallete to remain the same as the original minotaur, and draw the shield using the same pixel size as the original. The end result would be seamless.