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3D Art

Animating a texture via UV coordinates

manwesulimo2004
Sunday, May 8, 2011 - 15:30
manwesulimo2004's picture

I just started looking into Blender. I'm new to 3D modeling so I don't know much yet but recently I tried "animating" a surface by adjusting its texture's UV coordinates. I couldn't figure out how to do it though and after a couple of web searches I'm still clueless. I can adjust the texture's coordinates manually and what I'd like to do is somehow save that data in a keyframe. I probably need the right kind of Keying Set for that though but UV coordinates aren't available by default. Is there a way to add a Keying Set for this?

... Or am I going about this completely wrong?

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Anonymous (not verified)
joined 0 sec ago
127.0.0.1
Sunday, May 8, 2011 - 15:43

Hey there

 

I never tried that myself, but for Blender 2.5x, there is an "AnimAll" plugin

that might help you, but I cant give you more detailed hints

as I never played around with it

 

 

greetz

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manwesulimo2004
joined 14 years 2 months ago
Sunday, May 8, 2011 - 17:01
manwesulimo2004's picture

Thanks for the tip. I tried it out but I must be doing something wrong because I still can't get things to work.

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manwesulimo2004
joined 14 years 2 months ago
Sunday, May 8, 2011 - 17:48
manwesulimo2004's picture

Whoa. Suddenly it's working! Not that I did anything different this time. Weird... Thanks again for your help.

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