Trinity Reign
Hello there!
Just wanted to make you all aware of an opportunity to maybe add to your experience with working on building games, while having a ton of fun at the same time. We've started an Open Source, free online game (what we call an IMOW, or, Immersive Multiplayer Online World) called Trinity Reign using the OGRE 3D render system as the basis for our engine. We've been working hard for a few years now, and as developers have come and gone, we've found a new need for some more devs. We could use either Programmers (C++, MySQL) or artists, or just anyone who wants to hang around and maybe learn/teach some things. We're a very close-knit group of people from all over the world with a common dream: to create a great game. If you think you're interested, feel free to contact us with the info given below.
A word from our forums:
[b]What is Trinity Reign?[/b]
Great question! Trinity Reign has really been in the works for years, but it didn't officially start until the middle of 2007. It all began with a group of friends who had absolutely no experience in any subject related to game design. We were interested in a small story about a city named Vaern that was essentially co-written by a couple of members. After a few experiences with some other online RPGs and some heavy deliberation, we decided to embark on a huge, possibly never-ending, and slightly insane journey of creating our own Immersive Multiplayer Online World (IMOW). This world would take all of the positives from the various games that we have shared and enjoyed, attempt to remove all of the negative aspects, and add some of our own innovative ideas. In short, we would attempt to make what we thought should not be considered merely a game, but instead, a world. So, after months of research, trial and error (lots and lots of error), new friends, and a ridiculous amount of good times, we saw a steady project come together and we called it, Ura. (this name of course, has now officially changed to Trinity Reign)
Trinity Reign wishes to bring together a very close-knit and open-source community composed of a unique variety of RolePlayers and gamers alike. We hope to provide a vibrant, minutely-detailed, incredibly in-depth, and self-sufficient world for this community to thrive in. The environment of Trinity Reign will lend itself greatly to roleplay and we hope to supplement that with many GM events and various other in-game mechanics.
Now to the good stuff..
[img]http://i141.photobucket.com/albums/r49/Vaern_album/shot122.jpg[/img]
[img]http://i141.photobucket.com/albums/r49/Vaern_album/preview4.jpg[/img]
[img]http://i141.photobucket.com/albums/r49/Vaern_album/task.jpg[/img]
[img]http://i141.photobucket.com/albums/r49/Vaern_album/preview1.jpg[/img]
[img]http://i141.photobucket.com/albums/r49/Vaern_album/chattest2.jpg[/img]
[img]http://i144.photobucket.com/albums/r177/Proglin/Art/Creye.jpg[/img]
[img]http://i144.photobucket.com/albums/r177/Proglin/assembly.jpg[/img]
We have built a World Editor just for our game to decrease development time. Here are some scaling tests we did a while back:
[img]http://i260.photobucket.com/albums/ii28/cigiley/splatScale1.jpg[/img]
[img]http://i260.photobucket.com/albums/ii28/cigiley/splatScale2.jpg[/img]
[img]http://i260.photobucket.com/albums/ii28/cigiley/splatScale3.jpg[/img]
Other tests...
[img]http://i144.photobucket.com/albums/r177/Proglin/editortest5.jpg[/img]
[img]http://i144.photobucket.com/albums/r177/Proglin/editor_testmap.jpg[/img]
This is the first test of a new char model rig.
[url=http://www.youtube.com/watch?v=CtK9HOXMOiU][img]http://i4.ytimg.com/vi/C...
Next up, our model gets his shoulders fixed a bit, and does a bit of tumbling.[url=http://www.youtube.com/watch?v=P8VdmIqWAyY][img]http://i1.ytimg.com/vi/P...
Here are some more screenshots. Please note that not EVERYTHING seen below was created by us. Some of it came with the NeoAxis editor, and we just placed those things in for testing purposes. While i can't list every thing that is ours and theirs, i can say that obviously, the bunny character and the gui are not ours. The windmill also isn't ours. Every other building is ours. If you want to know specifics about what is ours and isn't, just PM me and i'll answer any questions you might have.
[img]http://i141.photobucket.com/albums/r49/Vaern_album/fieldshadows.jpg[/img]
[img]http://i141.photobucket.com/albums/r49/Vaern_album/nightilluminum.jpg[/img]
[img]http://i141.photobucket.com/albums/r49/Vaern_album/lighthouselight.jpg[/...
[img]http://i56.tinypic.com/2wp2maw.jpg[/img]
This last image is from our new terrain/world editor that is going to be extremely powerful and decrease development time by a large amount. It's a very simple, early-stage test, but it shows you how powerful it will be.
[img]http://i.imgur.com/ft2vh.png[/img]
[b]What We Have:[/b]
We have a basic client, with chat, movement, very basic inventory, stuff like that. We're currently working on a new version of our terrain system (SPT3, thanks to HexiDave). It will be ridiculously powerful and is currently in development. We have a ton of settings, lore, NPC plans, history, and all that good stuff. We have enough art for a about a small town and about half of a second small city (seen in some of the above posts). We have one rigged and animated char model (seen in development in some above posts).
[b]What we're looking for:[/b]
[list]*anyone capable with C++
*anyone who feels competent in Network programming
*anyone who knows MySQL and/or DB stuff
*anyone who could be a web developer (our website is god-awful.)
*2D or 3D artists looking to pad their portfolio (our license is CC so it's win-win)
*Concept artists
[/list]
We have a great team of very good friends -- most of us have met in person at one point, or plan to in the near future. We hang out in IRC, we make fun of each other, say politically incorrect things, and just generally banter on and on. We're looking to grow this group of people who have a ton of fun making something that, in our eyes, is really awesome. So if you wanna hang out and maybe help us out while learning a thing or two, just hop on IRC and introduce yourself. Tell your friends, tell your mom, tell your teachers, tell your sister (seriously, tell her).
[b]Where to find us:[/b] irc.freenode.net #trinityreign
More info can be found at our website: http://trinityreign.com and our forums at http://forum.trinityreign.com
Have fun,
Easton
Head of Development, Trinity Reign
Hey guys!
Just wanna give a quick update on Trinity Reign for those who are following...
Basically, we've received a lot of interest lately, and we can finally say that for the time being, we're pretty good on the programming side of things. For now, we have 2-3 guys working on the Network/server architecture, we have one guy building the insane terrain editor, which you all will hear about at a later date i'm sure, and another guy working on a sort of tree/rock generator. The terrain editor will also serve as the basis for our client and other dev tools.
So we're pretty proud of those guys for helping us out and fitting right in. We're all having a blast.
Basically, all we're looking for now are a couple of artists. We already have two very good artists who are working hard, but it's a big world, and we could use some help. So if you're at all competent in 2D (textures or concept art) or 3D (we use Blender, but any LEGAL program is fine) we'd love to hear from you. You can email me at easton@trinityreign.com or you can join us on IRC at irc.freenode.net on channel #trinityreign.
We're also working on a new website which should be up in the near future. So keep an eye out for that, if you'd like.
Thanks again for all of the interest, and feel free to join us on IRC to join in the discussions, regardless of your ability to develop the game! Talk to you all soon!
Easton
Head of Development, Trinity Reign
I am missing the following things:
I hope I have giev you some usefull advise
Wokste
Thanks for the advice Wokste...
But many of those screenshots are just testing out art assets in an old and SUPER bare client. There aren't any nice shaders or effects in any of those screenshots. Right now, we're working on a completely new terrain editor that will have all of the bells and whistles to make everything look much much much nicer. In terms of a download link, there isn't one because we haven't released anything yet. Of course, as soon as we do, there will be a big-ass download link on every page of the website. :P
Thanks,
Easton
Head of Development, Trinity Reign