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Foliage Pack (100x)

Author: 
Kenney
Friday, November 4, 2016 - 09:10
Support Kenney on Patreon
Art Type: 
2D Art
Tags: 
Platformer
tiles
tree
foliage
nature
trees
pine
License(s): 
CC0
Collections: 
  • 2D Pixels
  • 2D-Platformer Tilesets
  • 2D::Tile::Sidescroll
  • 2Use4CG
  • HQ 2D & Isometric
  • In Sprite of Myself
  • Platformer
  • Platformer Game Project
  • Project: Casino Royale
  • TPCL
  • UMZ collections
  • Vector Images
Favorites: 
48
Share Icons: 
Preview: 
Preview
Preview

This package includes various tree, foliage and nature objects in different seasons and styles.

Files:

  • Separate PNG files (100x)
  • Spritesheet(s)
  • Tilesheet(s)
  • Vector file(s)
  • Additional retina sizes

Let me know if you have any questions or requests!

---

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Copyright/Attribution Notice: 
Credit "Kenney.nl" or "www.kenney.nl", this is not mandatory.
File(s): 
kenney_foliagePack.zip kenney_foliagePack.zip 2.2 Mb [3718 download(s)]
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Comments

Snabisch
joined 10 years 8 months ago
11/04/2016 - 10:24
Snabisch's picture

Interesting proposal. And very wise.

 

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hhx
joined 8 years 10 months ago
11/04/2016 - 13:59

Hi Kenney,

Since you are open to taking requests, I have a suggestion.  You have lots of art for environments.  They are really great works, so I'm not complaining about them.  But there doesn't seem to be enough characters to go along with the environments.  The only "main" character you have is that alien guy.

Can you create more characters to use with the environments you created?  Like maybe a guy with melee weapons and animations for them.  What I have in mind is something with animations like the following video... except it fits with the rest of your artwork.

https://www.youtube.com/watch?v=dKNv6qcKeSM

Thanks for all the stuff that you've created so far.

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Kenney
joined 15 years 1 month ago
11/05/2016 - 08:44
Kenney's picture

Oh you're totally right! I've been planning to create more characters but it's pretty hard to come up with some designs that work, currently working on a base platformer character (human) with a bunch of different clothes, weapons and styles.

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hhx
joined 8 years 10 months ago
11/05/2016 - 10:04

Glad to hear that you're working on characters.  I have absolutely no artistic skills whatsoever, so take this suggestion with a grain of salt.  But a good way to find inspiration for designs is to watch videos of old games like this one

https://www.youtube.com/watch?v=hwGUUp68bhM

Keep up the awesome work.

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dannorder
joined 11 years 4 months ago
11/05/2016 - 13:42
dannorder's picture

Since we're talking about it already... I don't even think you'd need to get too complicated with characters. Just some flat, basic designs that weren't that alien would add a lot of flexibility.

For solid colors (mostly, like the aliens) you could have concentrate on just a recognizable rough shape. There could be a humanoid lizard/dinosaur (size would be only difference), cat, mud/muck monster, maybe some variations on the existing ghost, and animated fruits and vegies (banana, cucumber, peanut, eggplant, whatever). Different colors on most of them would also extend them greatly without a whole new shape having to be created.

For just two major colors you'd open up pandas, foxes, racoons and so forth.

If you wanted something larger for a boss character, you might do a bear, crab. A snake or octopus are both classic, and could come in parts that overlap. Something with mix and match wings and heads and bodies would be awesome. Just putting them together the right way could be different mutants or beasts.

There ought at least to be something in there to spark an idea that would not be too hard. Your robots aren't overused yet, but you're starting to see the alien lots of places. You've got some other things that could work but are too much work for some people. I guess that's a good and bad thing.

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