Seeking demo art for new project
Hey guys. I'm working on creating a sort of a web-based 3D engine, and I think I'm ready for a *very* soft launch. I wondered if a few of you here would take a look at the site and give me your opinion.
There's a HUGE list of things l would like to do, so please bear with me if some feature is missing. There is a sort of "Support email" form you can fill out if you have a feature request, or you can just message here.
Part of the system is an art repo, and I hoped some of you might contribute art. This repo is not quite the same thing as OpenGameArt - we don't allow you to download the models into anything other than the editor. However, it does create a webGL 3D preview of the model, which I hope some of you will find useful.
I really need test data, but I don't think it's cool to download a bunch of stuff then post it to a new web site, so I'd really appreciate it if anyone here would upload models to test.
Anyway, please give it a shot and let me know what you think.
The site is
To upload a model, you'll have to create an account, then from the top menu go to the "asset library". From there the "content" menu should have an "upload" link.
Why isn't it cool to download a bunch of stuff then post it to a new web site?
--Medicine Storm
I don't know... is scraping stuff then hosting it elsewhere rude? I know if I found a model I had made and uploaded to OGA listed on TurboSquid or TF3DM, I'd be sort of annoyed.... I guess one issue is that the DB does not have a good place for attribution other than the "uploaded by". Maybe I should add that.
There is an additional DCMA issue - as the host of the web site, I think that if I do it myself, and I don't know for certain that it's properly licenced, that can be a problem. I see a lot of stuff on TF3DM that really must be violating somebodies IP, even though the user claims it's CC-By or whatever.
Oh, well... yes not including the original attribution instructions would be rude, and not keeping the original license might be rude (or illegal, depends on the license)... but if you're adhereing to the license (giving proper credit, attribution, links, etc.) then go ahead and re-share it. That's kinda what we want you to do.
A link back to OGA on each of the asset pages would be nice, though. :)
--Medicine Storm
Right, good call. Let me add a few additional metadata fields to the records and the GUI. If you guys don't mind then, I'm going to pick a few good models and post them. They'll be availabe when the users search the repo from withing the editor, and on the main repo page.
Groovy. Post a link here when they're ready. I'd like to take a look.
...By the way, if you uploaded assets here that you didn't want shared anywhere else, i'm not sure that could be inforced.
You can always say "please don't host this asset anywhere but here" and hope people will be cool with your wishes, but none of the licenses on OGA could compel someone to obey that request. As you've likely determined, If someone does host your assets elsewhere (like on turbosquid) they have to list the same license (or a compatible adapted license) and give you credit (if applicable to the license) wherever the asset is hosted. This means if you are hosting assets on virtulo.us that you get from OGA, someone else can likely grab them from your site and host them on yet another site and they would be within their rights as long as they still followed the license terms. I doubt that'll be an issue, but just FYI.
--Medicine Storm
Thanks for the info. No worries - I'm not worried about preventing people from copying and moving content from my site so much as I'm worried that I might be violating someone else's TOS by copying and hosting stuff myself.
Eventually, I'd love to have a repo of cool art that users could drag and drop, so they have something to play with. I plan to eventually commission someone to build some showcase content that I can feature.
One big problem I've had in the past is getting good inputs to the various engines I've worked on. Some previous employers have been SUPER strict about using anything found online, and so often all my engine demos are "Pretend this sphere is an awesome tank....."
Since this is a personal project, I'm hoping to leverage a lot more open content.
Here's a link to one of the more successful uploads:
https://virtulo.us/1/3dr/ui/model/3f45034a-299f-4853-b2ee-e8612f8867f3
This did not go as well as I had hoped. I notice you guys use a lot of .blend files here, and our support for them seems much worse than I was expecting.
This raises another workflow issue, which is: if it's not going to convert, then nobody wants to bother uploading it, but you're prompted to waste time on the metadata form. I'll have to find some GUI solution.
This one model does work pretty well though - It's nice to see our runtime delivery play the rigged animation.
Thanks!
Cool preview concept. Looks good!
yeah, a lot of artists like blender since it's Free and Open Source Software. I hope you find a good GUI and blend conversion solution. :)
--Medicine Storm