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Best practice for uploading Textures to OGA

Keith333
Monday, June 20, 2016 - 18:02
Keith333's picture

I've been creating and uploading batches of seamless textures from my photo collection recently.

I recieved a comment recently suggesting I batch the textures into packs, rather than submitting them separately.

See: http://opengameart.org/content/tree-bark-yellow-stripes-seamless-texture-with-normalmap

I had been uploading them as individual "Posts" on the theory that each seamless texture+Normal map file was a single "Asset" which would be used independantly of the others, but maybe I am doing this incorrectly?

I can see nothing in the FAQ about what the best procedure is?

Can someone advise, as I don't want to annoy anyone, but want my textures to be available on the site in the best way possible

Thanks,

Keith

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MedicineStorm
joined 12 years 8 months ago
Tuesday, June 21, 2016 - 11:31
MedicineStorm's picture

If each texture is licensed differently or has different attribution, then yes they should remain separate submissions. Also, if several textures are significantly different from one another (one is a tree texture, another is a particle effect texture) then it wouldn't make much sense to bundle them together.

Other than that, it is often useful for people looking for your assets to search by entire collections or batches of textures. For that reason it might be a good idea to bundle many similar textures together into one submission.

Users are able to take advantage of textures individually even if they're bundled together, so that should not be a concern. As http://opengameart.org/content/100-seamless-textures demonstrates, a zip file containing many textures still displays each texture as a preview under "Textures In This Pack"

There is nothing explicitly wrong with uploading tons of textures as individual submissions, but it often buries other peoples submissions under the hoard of textures. It may make it somewhat difficult to browse the recent submissions since users must go through several pages to get to anything other than the textures. The closest thing there is to a "best practice" or rule about this is the blerb in the General Art Submission Guidelines: http://opengameart.org/content/art-submission-guidelines

OGA reserves the right to combine groups of small, similar submissions by the same author in order to keep the archive organized.

You haven't broken the rules or anything. By all means, keep submitting quality stuff! But if you want, it might be cool if large texture packs were bundled. :)

--Medicine Storm

 

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kagerato
joined 11 years 6 months ago
Tuesday, June 21, 2016 - 21:10

In my view, it would be best to combine those into groups.  One set for the tree bark type, one for the "ground" type, one for the tile/slab type, and so on.  The only other advice I would give is that it's not necessary to upload absolutely everything you have.  Curating for quality and avoiding too-similar submissions will make it less time consuming and more rewarding for people to find most content.

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Keith333
joined 8 years 11 months ago
Tuesday, June 21, 2016 - 22:23
Keith333's picture

I added a batch of 70 textures today. during past submissions I have had problems before with the "Save" button not working at the end when it comes to finishing submission (About 1 time in 40 - meaning I have had to start the upload again), so I uploaded the set in batches, saving then re-editing the submission,

It seems, however that the only the first edit is represented in the list of textures:

http://opengameart.org/content/brick-wall-batch-of-textures-seamless-textures-with-normalmap

Is this something that will refresh, or do I need to reconsider the way I uploaded the files?

Thanks again,

 

Keith

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MedicineStorm
joined 12 years 8 months ago
Saturday, June 25, 2016 - 12:22
MedicineStorm's picture

your latest submissions look pretty great to me. Yeah, the first submission is what it starts with for the auto-generated preview, but moderators will occasionally need to refresh the submission to get the latest addtions to show up in the "textures in this pack" section. 

--Medicine Storm

 

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