low poly rocks
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Saturday, April 5, 2014 - 17:54
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A few low poly rocks, with normal maps baked from their high poly counterparts. They lack a diffuse texture, in the preview picture I just slapped on one of my many rock textures (some of which I also uploaded here on OGA, feel free to grab them). - formats: obj, tga/dds - 150 polys / 300 tris - 4096x4096 normal map - no diffuse texture :( I do have more, ...but I'm hoping that they prove useful and perhaps someone might be willing to do some proper textures for them?
File(s):
para_CC0_lp_rocks_pack-1.zip 141.4 Mb [7219 download(s)]
asteroid_01.png 872.4 Kb [4573 download(s)]
asteroid_01_no_moblur.png 953 Kb [3174 download(s)]
rocks_rotated.png 2 Mb [3938 download(s)]
Comments
I'm new to 3D graphics, what program do I use to render these? Would Blender do it?
You can use any 3d program or engine that supports the OBJ format, Blender does, most other do too.
That said, these rocks are very low poly and were intended to be used in a real time 3d environment (eg. a game), for renders they aren't all that great, you should perhaps subdivide and smooth them a little before rendering.
That's ok, I just want to use them to create rotating asteroid sprites for my 2D space shooter game.
I actually think they look good in your preview image. Would you be willing to render me a rotation loop of one of them?
I updated the previews with a gif example of a rotated rock, would something like this do ? (probably needs a click to start)
Just give me the dimensions and number of frames you'd like, and I can render them as separate files or on a sprite sheet if you want...
Time to "Rock and Roll" ... YEAAAHHHH!!
Srs nao, this is good.
Para, if I could get a sequence of 32 frames like your preview GIF, but as PNG images and 512 or 1024px square - that would be AWESOME!
I updated the submission with 2 variations, both contain 2 loops in one 1024x1024 sheet, 32 frames each, 128x128 frame size. Let me know how they work out, if they prove useful I might make more of them from higher res ones..
Thanks, those are awesome!! Looks like rocks_rotated.png has a frame size of 256x256, which is awesome! I'd love to see some higher-res renders, with each frame 512 or 1024 even!
Great work, Para. That is awsome. Thank you very much. Our team used it in our new game:
https://play.google.com/store/apps/details?id=org.projectkteam.fse
And also you can see your name in credits.
Good Luck!
Thanks Para simply awsome!!
This is just what I was looking for, Nice Work Para.
Hi,
I wanted to let you know that I used the animated asteroid sprite sheet in my training videos on video game development with Unity.
It's available here : http://audc.jikkou.ca
All due credits are given here : http://www.jikkou.ca/agile_unity_dev
Thanks for providing those great assets.
Let me know if you want any more details in the credits.
Fred
These rocks rock!
I am using this to prototype a game I am making, if I use the final version will give you credit and a link to follow. Thank you for sharing your art :)
is there any way i can remove the shadows ?
Hi, I've used some of these as asteroids in my prototype:
https://miguel-anton.itch.io/astral-crusaders
Thanks!