Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Fire and smoke static and trail

Author: 
samoliver
Friday, January 22, 2016 - 15:47
Art Type: 
2D Art
Tags: 
smoke
fire
trail
explosion
License(s): 
CC0
Collections: 
  • A Pixel Art Collection
  • Tau Ceti
  • VFX
Favorites: 
10
Share Icons: 
Preview: 
Preview
Preview
Preview

I made this to use with my missile in a small prototype. There is a version meant to be used as trail and another as a static explosion.

Let me know if you end up using it!

File(s): 
smoke.zip smoke.zip 79.8 Kb [1458 download(s)]
  • Log in or register to post comments

Comments

looneybits
joined 10 years 4 months ago
01/22/2016 - 23:12
looneybits's picture

Nice effect !!

  • Log in or register to post comments
samoliver
joined 9 years 4 months ago
05/21/2016 - 11:26
samoliver's picture

Thank you!

  • Log in or register to post comments
maread99
joined 5 years 6 months ago
12/02/2019 - 00:47

Great! Thank you!

I've used it here for an asteroids game: pyroids

  • Log in or register to post comments
SavedByZero
joined 6 years 11 months ago
11/28/2021 - 11:36

I might use this in my Atlantis remake.  What are the best settings to use for the unity trail renderer with this? (if you're still around to answer...)

  • Log in or register to post comments