IDE for Flare development
Anonymous
Sunday, March 6, 2011 - 07:22
Which IDE for Flare development you use?
AFAIK the best IDE for development is Eclipse.
What you think about it?
Cheshire
Which IDE for Flare development you use?
AFAIK the best IDE for development is Eclipse.
What you think about it?
Cheshire
Cheshire,
Currently I use XCode on my Macbook. Just because it was there, and it isn't bad.
I do like Eclipse. I often use a plain text editor when I'm doing light development.
But eclipse has a build system integration, SVN and other "+". OK. It was just a question.
Cheshire.
P.S Have u got some IM ?
I'm clintbellanger [at] gmail.com on google chat, probably the easiest way to IM me
I send invitation for you.
Maybe I'm old-school, but I always found IDEs a bother compared to a decent text editor and a console.
vim :)
I'm using Dev-C++ to compile Flare in Windows XP.
Vim is good for you :-)
And some languages, notably Python, don't really need an IDE.
While we're at it, could you check your private messages, Clint ?
As anybody tried MS Visual C++ 2010 express, SDL_image-1.2.10, SDL_mixer-1.2.11, SDL-1.2.14 ? if so care to share the solution files ?
If not, anybody can give it a try ?
I tried it but still not manage it to work, go a bunch of error about SDL calls are unresolved. can send you the log if anyone interested in making it compile ?
Thanks
I'm using Code::Blocks to compile Flare on Windows 7. :)
Hi, can you share you configuration files you use to make the compilation ?
Maybe put them in a compressed format so we can d/l it ... ;)
Thanks
Yeah, sure. :)
I archived and uploaded my Code::Blocks project files.
They can be found at "robopaulfiles.weebly.com"
Hope they can be of use.
Just to chime in on this:
Personally, I dislike Eclipse. Java programs feel kulnky to me, and Eclipse is no exception. For my PHP development, I use a text editor (specifically Kate, from KDE) because it has transparent file access via SSH, and for C++ I use Qt Creator.
I like Visual Studio. I got version 0.13 running with Microsoft Visual C++ 2008. Here are some instructions to reproduce what I did:
- libogg-0.dll
- libpng12-0.dll
- libvorbis-0.dll
- libvorbisfile-3.dll
- SDL.dll
- SDL_image.dll
- SDL_mixer.dll
Easy peasy! :P Let me know if this works for you.
Hi manwesulimo2004,
Thanks for your guide. I got it work with the version 0.13 like your guide. But can not work with 0.17.
1) The std::ifstream is buffered in FileParser. If the var infile are used over once in one function, the second infile.next() will return false. So I have to add the instance of FileParser to read the second settings file like FileParser infile1; FileParser infile2;.
After some change, I got the game running. But when I clicked the "create" button to new a character, I got the crash at \Microsoft Visual Studio 9.0\VC\crt\src\xlock.cpp
__thiscall _Lockit::~_Lockit()
{ // unlock the mutex
if (_Locktype < MAX_LOCK)
_Mtxunlock(&mtx[_Locktype]);
}
Any suggestions? Thanks