New Website Banner for Briswak!(updated)
Monday, February 14, 2011 - 21:36
Ok so I have a concept and design for briswaks new Webpage Banner. One of the evil creatues is summoning creatures from some kind of rift energy. The Demon infront(You may recognize it from opengameart.orgs 3d rigged models) is going to have creepy rolling eyes.
I am probly going to add a few more monsters in the image. But for now I was hoping for some input. :D
Heres the new webpage take a look www.TheKingofDemons.com
(Updated)
To be honest the banner seems way too large, I'm a web developer by trade and we generally consider 120px to be the optimum height for a banner, with 200 px being the absolute maximum which is generally only used if the nav elements are within the banner. The reason for this is usability, a banner any larger than that takes up a huge amount of space, particularly on small screens, and forces users to scroll down to actually use the site in any meaningful way. If you really want a huge banner I would suggest a splash page or landing page which then leads to the main site which has a smaller banner. Have you ever heard of the term "above the fold"? it refers to all the content which is viewable without scrolling down, it is the section where you place your most important content, and in an ideal situation, all of your content, it is the area that will get the most impressions and the area which people will most commonly use to navigate your site.
The title banner is decoration, it is to accentuate the rest of teh page's content, rather than distract from it. Which is why you will notice most large sites have a fairly small banner and tend to stick to fairly neutral colours for the banner. I would suggest trying out one of the many colour palette generators online and sticking to 3 main colours for the sites layout.
I would suggest that both your current banner and the new banner both distract from the content of your site and decrease usability, discouraging repeat users and long stays. I do hope this feedback is not to critical, hopefully you can find some constructive points to help you with your design
Ya it kinda was, but im sticking to the title idea. I was thinking about having the monsters all like walking up behind the demon. Not actually moving but, a walking gif. With huge flames behind them. But thought this was to much. :D Thanks for the input.
If you make a gif out of it you need to make it smaller. I have a fast internet connection, but it still takes a few seconds to fully load the banner, which is bad. I can't imagine how long it will be when it's animated. Also, for slower connections than mine it will be terrible. You could say that there is no need to wait for the banner, but as p0ss says, it's the biggest thing one sees and I expected there to be navigation links or something important, so I waited and was deceived :)
But besides that, the idea seems to fit your theme. But if you need so much space, maybe rather use that as a (skippable) intro in the game? Then you have no worries about the size/lenght.
It is a lot better than the previous banner!
It is a bit big but you could negate that by removing the margin at the top and pulling the menu upwards and making it central. See mockup here:
http://imgur.com/fVp12
Also the background planet is mostly obscured and a bit irrelevant. Lose it, it'll make the page load faster.
http://forum.freegamedev.net/
ya thats the plan eventually I thought after reading the first post that adding buttons to it would be a good idea, saves space and generally looks unique. I dunno if I like the skipable intro thing though heh.
And since im using a website builder heh I have to make the bottons give them html linked image urls for each one on each page. lol :D work work work...
For the background I am removing the planet adding in something..... Probly ghostbusters shooting the demon trying to get out of the comp. jking but I wanted the edges to interact with the main image. Any suggestions?
www.tkodo.com