RogueBox Adventures
Today I'd like to show you my little game project called RogueBox Adventures.
It is a bit hard to explain what kind of game it is with only a few words, so I will tell you how the Idea has gown inside my mind.
Everything started as I discovered the genre of rogulike-games three years ago. I've played the famous NetHack and ADOM but also less popular titles like Pixeldungeon, Brouge and POWDER. From the very beginning I was impressed by the game depth and the diversified pameplay.
At the same Time I've played games like Minecraft and Terraria a lot.
Finally I had the idea of a game with a world that feels roguelike-ish but can be transformed easily at the players will like in Minecraft.
That was something like two years ago and since then I am creating RogueBox Adventures.
A few weeks ago I've finally released v1.00, what doesn't mean that the game is already done yet but that I have done a fully playable and (so I hope) enjoyable Version of the game. (At my current state of planning a v3.00 or v4.00 would be the final release.)
Since v1.00 I already made a few updates with bugfixes and some game balancing, what resulted in v1.03 which I am showing you today.
The game is open source (GPL3) and written in Python(2.7.10) + pygame.
The pixelart I've made for RBA is shared to other game creators here on opengameart.org . (http://opengameart.org/content/roguebox-adventures-pixelart)
For the audio I've used tracks from Yubatake (http://opengameart.org/content/jrpg-collection) and Avgvsta (http://opengameart.org/content/generic-8-bit-jrpg-soundtrack).
The sfx are made by Little Robot Sound Factory (http://www.littlerobotsoundfactory.com/).
Contributions, may it be constructive criticism, ideas, additional graphic packages, a unique soundtrack, bugfixes or what ever, are strongly welcome:
Some screenshots:
Game site with downloads:
If you are intrested in RBA please have a look on my page because I will release a snapshot of my progress toward v2.00 somewhen this week. (To be honest the snapschot is done last sunday. Sadly I habn't had time to upload it till now)