Lines of Code
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Friday, January 15, 2016 - 19:08
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Preview:
A relaxing electronic and chiptune track that eventually builds up at the end section. Inspired by metroid and final fantasy. Probably suitable for a sci-fi/cyberpunk retro styled game.
Copyright/Attribution Notice:
Please credit me "Trevor Lentz" if you choose to use this. :D
File(s):
Lines of Code.mp3 7.8 Mb [2263 download(s)]
Comments
Grandiosa
Sounds great!
Nice !!
Amazing, will use this for sure, sounds like a spy track which is perfect for my game!
Sounds awesome! Would be cool to have a loopable version so it could be played infinitely in levels :P
Woah I'm really diggint this! More! So awesome!
this is great! I don't know if it's what you were going for, or just the title planting a suggestion in my mind but it's great music to program to! Kind of captures the feeling of it real well, a sort of grand, exciting but lonely adventure. I love it!
Awesome!
I would like to use this as opening story bg music for my upcoming game Steamin Demon 2 (still in development). I will gladly put your name in the credits for creating such awesome music. If interested I can send you a free android version when the game is released as a token of thanks.
Here is a screenshot of the first level of gameplay.
I just want to say that I'm using this in a game I'm developing, with a modification: I've cut out a portion of it which is reasonably loopable (that portion starts at 48.730 seconds and ends at 2 minutes and 30.000 seconds), as well as everything before that, and put them in two separate Ogg files. The "start" file plays first, and then the other file loops.
I'll post a link to the game (Hexoshi) when I set up a project page for it. :)
I've uploaded a video of the game I'm using this in:
https://goblinrefuge.com/mediagoblin/u/onpon4/m/hexoshi-first-look/
Since this has so much dynamic range compression, it turned out to not be suitable for use in one of Hexoshi's areas. Listening to it looping quickly causes hearing fatigue. However, after much deliberation, I have decided to use it in the credits screen, where the loudness war syndrome isn't as much of an issue.
Cool !!
Great track! We loved it so much we used it in our game for LoJam 2020!!
You can check out the game here: https://d1000100.itch.io/a2b
And see the gameplay here: https://www.youtube.com/watch?v=HHQbtuGbsWo
great for trace pace battle(poor English orz
Thanks a lot !
Still one of my all-time favs.