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FREE Keyboard and controllers prompts pack

Author: 
xelu
Wednesday, February 26, 2014 - 14:35
Art Type: 
2D Art
Tags: 
Controller
keyboard
prompts
button
buttons
remote
License(s): 
CC0
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Preview: 
Preview

Hey there awesome people on OpenGameArt (this is my first post). I got to the point where I have to add controller prompts in the menu of my game, so I thought.. instead of making just the 2/3 buttons I need... why not make Over 500?

 

And so I did :) a full day of work later, I give you the FREE keyboard and con.. oh I said that already in the title.

 

UPDATE: V4.0 (updated preview) :Steam Controller (CV), Vive, Oculus Touch, PS Move, Nintendo Switch

 

Includes button prompts for:

  • Xbox 360 controller
  • Xbox One controller
  • Play Station 3 controller*
  • Play Station 4 controller*
  • Play Station Move*
  • PS Vita*
  • Vive Controller
  • Oculus Controllers & Remote
  • Wii Controller
  • Wii U Controller
  • Nintentdo Switch
  • Steam Controller (Updated to commercial version)
  • Ouya
  • Keyboard and mouse buttons (Both in black and white including blanks)
  • Directional arrows for thumb sticks and movement keys
  • Touch Screen Gestures

All in 100x100 px .png format (and also included the original vector source in .fla format)

  • Preview - http://puu.sh/rWQug/8499064aa8.gif
  • Download - http://thoseawesomeguys.com/prompts

Hope it comes in handy and please share it with other fellow developers in need!

 

Keep being awesome :)

 

*NOTE: Due to Sony's trademark of the ∆○×□ icons ("triangle circle cross square"), the corresponding buttons have been omitted from this pack. Although the use of these symbols is generally considered Nominative Fair Use, there may be circumstantial restrictions on their application. OpenGameArt.org (OGA) feels this conflicts with the implied freedom of Creative Commons Zero (CC0) and so, out of an abundance of caution, have separated the trademarked icons to ensure no developer finds themselves in legal trouble as a result of using these assets. If you have deemed the use of these symbols acceptable for your project, the omitted buttons are still available from the external website http://thoseawesomeguys.com/prompts  

File(s): 
xelu_free_keyboardcontroller_prompts_pack.zip xelu_free_keyboardcontroller_prompts_pack.zip 4.2 Mb [4143 download(s)]
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Comments

zerohero
joined 11 years 8 months ago
02/26/2014 - 15:28
zerohero's picture

Heya, awesome pack! Thanks for sharing. Out of curiosity can you share what the game was that you made them for?

 

Thanks!

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xelu
joined 11 years 2 months ago
02/26/2014 - 15:30
xelu's picture

Hey :D  Glad you like them!

 

The game I'm currently working on is called Concerned Joe

(you can see it here http://concernedjoe.com/)

 

Hope you like this one too :D

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withthelove
joined 11 years 3 months ago
02/26/2014 - 16:57
withthelove's picture

awesome!  A mac 'option' button, you really did get completist with it!

Puts my low-res set to shame! :)

Cool part is that the third control set posted in the last few days, so there's a lot for folks to choose from up here now.

Quick legal question, what is the origin of the font for all the keys/letters?

 

PS

Game looks great too!

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CyberMew
joined 11 years 2 months ago
03/01/2014 - 02:47

Very nice! Is it possible to add Release and also Drag for the gestures as defaults? 

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TheValar
joined 12 years 7 months ago
03/01/2014 - 18:56

This is awesome!!!

If you are looking or anything to add I would say...

- male finger option for swipe gestures

- Moga Controller

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congusbongus
joined 11 years 6 months ago
01/28/2019 - 22:38
congusbongus's picture

IANAL but since these images depict trademarks, wouldn't most usages of these images fall foul of trademark law? That is, unless you are making a controller identification utility, you may not want to use the exact image of real controllers?

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zerohero
joined 11 years 8 months ago
03/05/2014 - 02:22
zerohero's picture

I am pretty sure they are just for demonmstration purposes, which makes perfect sense.

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farcodev
joined 13 years 4 months ago
03/06/2014 - 19:56
farcodev's picture

Your work is far better than what I tried to do for my game, I adopted it, you'll be on the credits for the next release :]

Impressive work!

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wobbleboxx
joined 10 years 11 months ago
06/06/2014 - 08:51
wobbleboxx's picture

Awesome content :) Way to go!

Would you mind adding the vector file in a more popular file format (e.g. svg, pdf, ai, eps) or can anyone provide a converted file?

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Robsta
joined 10 years 7 months ago
09/24/2014 - 08:37

Awesome pack and thank you

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congusbongus
joined 11 years 6 months ago
10/17/2014 - 17:22
congusbongus's picture

Nice pack; whilst working on a GCW-Zero port I made some buttons for that device, hope it's useful: http://opengameart.org/content/gcw-zero-buttons

(Also licensed as CC0)

Please include this in your pack!

Attachments: 
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CaoMengde777
joined 12 years 4 months ago
12/17/2014 - 08:09

...theres no F1, F2 etc  keys for keyboard... but at least theres blanks so i guess ill make some

but THANKS ALOT!! .. nice to have xbox buttons! these all look great!

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xelu
joined 11 years 2 months ago
12/17/2014 - 08:27
xelu's picture

Hey, oops, forgot about those.

 

Here, I just made them for you (both black and white) - http://puu.sh/dyVrT/9dae82f8be.zip

 

Also added them to the pack.

 

Hope they are useful :D

 

~ Nick

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CaoMengde777
joined 12 years 4 months ago
12/18/2014 - 09:38

cool thanks!  .. yeah im using this for default key configs page / screen

im using F keys like battlefield, where its to change what seat youre in, in a vehicle.

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Bl4ckSh33p
joined 11 years 9 months ago
02/18/2015 - 19:09

The file seems to be broken. It stops after about 250kb download everytime. :(

Is the one on dropbox the same? the one here has a "2" attached to the filename. Which one is newer?

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Boogle
joined 10 years 2 months ago
05/21/2015 - 15:13

Used in this game: http://itmatters.mobi/demo/iso_n/

Credits available in-game.

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larsiusprime
joined 11 years 2 months ago
07/31/2015 - 19:29

I just added some more stuff:

http://files.fortressofdoors.com/XeluControllerPlus.zip

-Logitech Controller

-New Steam Controller

-Directional inputs for (most) analog buttons

 

Also updated the vector source.

 

Enjoy! Please consider it released under the same license as the original.

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Nady95
joined 9 years 10 months ago
08/01/2015 - 08:04

Awesome pack !! Thanks a lot, i'll probably use it in my game ! =)

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Playpal64
joined 9 years 8 months ago
09/13/2015 - 04:29

Big big big thank !

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RoboticSarcasm
joined 9 years 4 months ago
12/14/2015 - 10:22

Loving these, and will definitely be using them in my game!

 

I do have one request though: it would be really nice if you could make a full-on keyboard in a single image! I'll see if i 100% need to because i can get by with just the individual keys but it would make it a lot quicker to do a how-to-play menu! 

 

Again though: thanks a lot for the great content!

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MangoTangoFox
joined 8 years 6 months ago
11/11/2016 - 13:48
MangoTangoFox's picture

These are amazing! It's really cool to see so many platforms unified under one clean style.

The gestures are the only bit that feel out of place, and the next best thing would be to have the full controllers in a matching style.

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mold
joined 11 years 2 months ago
12/22/2017 - 04:01
mold's picture

The preview included in the download contains the actual controller images which is clearly not cc0

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satch
joined 7 years 6 months ago
04/27/2018 - 08:57

These are amazing!

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Snabisch
joined 10 years 8 months ago
09/12/2018 - 00:01
Snabisch's picture

What an impressive job.

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Fighter19
joined 8 years 10 months ago
09/12/2018 - 09:59

Hey there, I'd need the buttons for the GameCube (Controller) as well.

Is there a way to commision those?

I've already done X and Y (although I'm not really proud of them), used A and B from XBOX360 from here and the rest are currently the Wii icons.

If anyone else needs them, they're also CC0

Attachments: 
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gamedevunite
joined 6 years 7 months ago
09/16/2018 - 01:19

This is exactly what I needed. We are going to use it in this game: https://gamedevunite.itch.io/cambio

 

 

Thank you so much!

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farcodev
joined 13 years 4 months ago
12/17/2018 - 22:13
farcodev's picture

Your are officially on the credits of FAR Colony (for the December 23rd snapshot release).

I using some of your work in the Knowledge Base:

http://wiki.farcolony.com/GUI_KeyboardShort.html

 

Thanks again for your work!

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NationHive
joined 6 years 4 months ago
12/31/2018 - 11:27

It's an impressive work.

The website I'm currently working use this awsome pack.

Thank you for your job!

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Rocko Bonaparte
joined 6 years 4 months ago
01/03/2019 - 12:33

I'm going to be that guy and nitpick some of the keyboard bindings. They aren't killing me here and I can always use the blanks to just do whatever I want, but it sounds like you want to know about this stuff so I'm passing along what I found. I discovered all this while figuring out how to map the key aliases in the Unity InControl asset to the sprites. Since that was a comprehensive list of supported bindings, I think I found many of them.

There are a few things that could be categorically improved:

  1. Using the uppercase version of a character instead of lowercase for some symbol keys
  2. Not taking the numeric keypad into consideration.
  3. Not taking left/right into consideration for shift/alt/control/command
  4. Missing Mac-specific keys

This is the raw list of junk I wrote down while I was doing the conversions:

  • Slash should be backslash
  • Need equals key since numeric pad plus might be available
  • Technically lowercase on tilde is "backquote"
  • Question mark should be forward slash
  • Left/Right marks should be comma/period. I understand these are hard to tell apart if drawn to scale.
  • Del should be Delete (or else Insert should be Ins)
  • Separate numeric keypad keys from base keys (look at standard keys for this; even the 5 has a little bump on it to differentiate, and the number's in the corner). This includes the utility keys: Numlock, slash, asterisk, minus,...
  • Mac keys: (Pad: Clear, Equals) (F13, F14, F15)
  • AltGr on international keyboards
  • Missing scroll lock and pause but I don't think InControl can support them either. It was interesting since you had Print Screen

 

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yth1130
joined 6 years 3 months ago
01/28/2019 - 22:06

 

Overwhelming appreciation!

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RaphaelDrewBoltman
joined 6 years 1 month ago
04/04/2019 - 04:33

This is really great!

It is possible to make a Illustrator / Inkscape file (.ai / .svg)?

And can you make the Gamecube buttons?

Thank you!!

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maleGuest
joined 6 years 6 days ago
05/03/2019 - 20:59

Is it Legal to use these buttons in our games, or does it violate any trade marks?

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Spargus
joined 6 years 2 months ago
06/14/2019 - 07:01

Man, I love these buttons you ROCK!

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retrogemn_
joined 5 years 10 months ago
07/12/2019 - 13:03

Hey dear xelu

I just wanna to say that I used your asset in my free game

and put your name and a link to this page in the Credits.

Thank you!

 

https://gamejolt.com/games/vaporbreaker/425523

https://retrogemn.itch.io/vaporbreaker

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MvdM
joined 5 years 7 months ago
09/23/2019 - 05:34

This is great, thanks!

Unfortunately I noticed a few problems with the Switch buttons.

- The SL & SR buttons are missing from the pack (these are the shoulder buttons that become visible when you detach the Joy-Con).
- This pack lists LT, RT, LB, and RB shoulder buttons. The Switch doesn't use these buttons, the correct buttons are L, R, ZL, and ZR. If you use different names your game will fail Nintendo Lotcheck.

I've just created all the correct buttons. Attached to this post are new SL & SR buttons, as well as all the correct buttons for L, R, ZL, and ZR. They're based on the original art from the creator, but if they're okay with it feel free to use these for your Switch project instead.

Enjoy! :)

Attachments: 
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bod
joined 5 years 1 month ago
03/25/2020 - 04:46

Nice work thank you! <3

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docfo4r
joined 5 years 1 month ago
03/31/2020 - 05:22

Awesome work. Thanks alot for this. I'd use it in my game and credit you properly, but there is still this one rather important question:

Is it legal to use this icons? For example, the PlayStation icons square, cross, triangle and circle are trademarked:
https://en.wikipedia.org/wiki/PlayStation_controller

Many people here already replied that they will use those icons, so can they step up and tell me if everything is cleared out with the licencing of if they just dont care? 

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MedicineStorm
joined 12 years 8 months ago
03/31/2020 - 09:08
MedicineStorm's picture

@docfo4r: hmm... that is a registered trademark of Sony. I was not aware of that. I haven't been able to find usage guidelines for them either.

3rd party developers have always used exactly this kind of asset in their PS games, but that may have always been "fair use" or something similar. If anyone knows more about Sony's usage guidelines for trademarked button icons, please share. Until we know more, I have to mark this as having a licensing issue.

@xelu: these are such great assets it would be a shame to lose access to the whole set. Would you be willing to omit the "triangle", "circle", "cross", and "square" icons? That would leave the rest usable and give the developer the opportunity to fill in the blanks with their own "fair use" versions if they found that to be acceptable

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MvdM
joined 5 years 7 months ago
03/31/2020 - 09:48

Speaking as a console game developer here: you're free to use these icons in your games. Console games need to be approved by the platform holders (PlayStation, Nintendo, MS, etc), and they know that you need buttons like these to communicate how your game works to you players. There are some guidelines, if you stick to them then it's no problem. If you don't stick to them the platform holder will tell you. An asset bundle like this would be considered fair use - as long as you use them for the intended purpose (implementing them into your game).

We shipped multiple console games with these icons and it has always been okay. Since they look like the official icons it's easier to keep the platform holders happy anyway.

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MedicineStorm
joined 12 years 8 months ago
03/31/2020 - 10:59
MedicineStorm's picture

@MvdM: that is great to hear. Are there any links or documents you could provide that offer some official usage guidance? As we both mentioned, it is obvious game devs must be allowed to use such icons in their games, but there are often still stipulations from the trademark holder.

If Sony says 'these are ok to use, but only in playstation games', then there is still an issue. These assets are licensed CC0 meaning developers can use them in any way, including sony-competing platforms. 

I'm hoping with your experience developing console games you may have access to official guidelines about this. If not, well... the trademarked parts constitute a very small portion of this fantastic set of assets, so removing just those parts is not as terrible a loss. :)

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Chasersgaming
joined 10 years 7 months ago
03/31/2020 - 11:17
Chasersgaming's picture

i don't see anything here that says that these icons are trademarked from Sony.

https://www.playstation.com/en-gb/legal/copyright-and-trademark-notice/

can you really copyright a shape? , maybe the shape design(like a font) and colour association could be trademarked, maybe just change the colours around. orange X and blue square or something like them.

Controller configurations are always going to be needed, i think assets like these, as long as they dont have a named brand associated with them or tags as such should be OK. Maybe we could 'turn a blind eye' to assets like these that are 'fair use'. :)

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MedicineStorm
joined 12 years 8 months ago
03/31/2020 - 11:24
MedicineStorm's picture

Yeah, I missed it at first too (see attached screenshot).

Yes, unfortunately shapes can be trademarked. Actually, all logos are basically just trademarked shapes. Some more complex than others. The main requirement is that the shape be distinct. A circle or triangle or "cross" by itself would not be distinct enough but the combination of triangle circle cross square is... and more specifically the purpse they are applied to: controller buttons.

P.S. Unfortunately, we must draw a distinction between fair use and CC0. (or any other license on OGA, for that matter). Fair use has restrictions on it that CC-* licenses do not have (and often do not even allow). Many of the fair-use restrictions are situation-specific, which is impossible for us to govern when sharing assets that game dev's want to be certain are free and clear.

I encourage all devs to take advantage of fair-use resources, but the decision about what is acceptable and what is not acceptable (regarding fair-use) must lie with the developer and their individual circumstances, not OGA.

Attachments: 
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Fighter19
joined 8 years 10 months ago
03/31/2020 - 11:30

First off, I'm not a lawyer.

From what I know, in most parts of the world,
trademarks are there to stop people from creating counterfeit products.

This is why you can't use trademarks to advertise something.

I doubt that using one of the icons to informs players about the button mapping,
can be considered a trademark violation,
as soon as it's not part of your marketing. (e.g not using it inside promotion material).

For example, you can't create a PlayStation-compatible controller and slap the PlayStation icons on there, without Sony's permission. (That's the whole purpose of it).

Copyright is not the matter here. (Actual graphics from Sony's Developer Kit, might be eligible for copyright).

If you really want to know the state of trademarks in your country, just look at the corrseponding law text.
This will give you more certainty than anything anyone here can write.

Either way, believe me, after Valve uses these icons in their Big Picture mode, and serveral other studios in their PC games,
an Indie game will be the least of their concern. You will probably get a "friendly" letter/mail to remove it, before they take any legal action.

Also you missed, that the trademarked item in that notice is solely "triangle cricle x square" in that order.
EDIT: A person actually noticed that while I was writing this.

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MedicineStorm
joined 12 years 8 months ago
03/31/2020 - 11:41
MedicineStorm's picture

^I mostly agree, though whether playstation legal team notices a violation here or not is irrelevant. Whether it is a violation or not is.

"it's not part of your marketing. (e.g not using it inside promotion material)." 

There's the rub. CC0 tells people they can use it in promotion material and marketing campaigns. Unless we can get some official guidence clarifying this, we must assume the trademark holder does not allow that... which makes it incompatible with CC0. However, the reason I suggested removing just the ∆○×□ buttons is so each downloader can make that fair-use determination on their own, and add their own in (or not) to the set.

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Chasersgaming
joined 10 years 7 months ago
03/31/2020 - 12:03
Chasersgaming's picture

I get all that, just... well, yeah, leave no room for error. :)

 

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MedicineStorm
joined 12 years 8 months ago
03/31/2020 - 12:14
MedicineStorm's picture

Thanks. I honestly think this is the stupidest licensing flag I've ever issued, but Sony has a legit trademark. :(

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Chasersgaming
joined 10 years 7 months ago
03/31/2020 - 12:27
Chasersgaming's picture

what can you do, it is what it is, best thing to do is like you said, remove the shapes from the buttons and let the user put them together. :) 

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withthelove
joined 11 years 3 months ago
03/31/2020 - 12:31
withthelove's picture

@MedicineStorm:  I think you are misreading this.  Triangle, Circle, X, Square is a specific playstation branding trademark.  Those four symbols, in that order, presented together.  That is trademark.  If you look at marketing materials for Sony products, you will often see that exact symbol.  I belive this is the trademark, not the individual symbols.  Further down you will see another icon combing those symbols on a square button.  That is also trademarked.  But the four symbols themselves are not trademarked.

I don't believe Sony can or has trademarked the use of those symbols on a controller button.  Xbox controller, for example, very prominently features an X on a controller button.

Could be wrong, and do agree with your general stance that 'not likely to sue' and 'you'll get a friendly letter asking you to remove it' are not the appropriate standard for materials on OGA.

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Fighter19
joined 8 years 10 months ago
03/31/2020 - 12:57

CC0 is something to help you deal with copyright, not with trademark issues.

You're allowed to copy and use that graphic, even for promotional purposes.
(Which makes sense in case you own a trademark license, or use that graphic in a modified form where no trademark license is required)

It does not give you the right to use any trademark depicted in that graphic.

Plus I don't see "triangle square cross circle"-combination in the pack, that the trademark notice is about. Only as seperate icons.

A trademark consists of multiple shapes. And a similarity of trademarks can also be a violation.
Thus you should not even care about trademarks, imo, until really necessary.

You can always be sued over anything. Whether that person has the right to do so, decides the judge, not you, not that person.

EDIT: Removed unecessary phrases.

If you've set yourself as a standard at OGA not to allow trademarked icons, I think it wouldn't hurt to add a notice, regarding the use of these symbols in that order.

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MedicineStorm
joined 12 years 8 months ago
03/31/2020 - 12:49
MedicineStorm's picture

@withthelove: I think that is a valid viewpoint. As far as I can tell, the complete trademark does not appear in this set. Unless new information comes to light that contradicts this, I beleive there is no issue with this submission. Thank you for correcting me in a civil and logical discussion. :)

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