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LPC castle

Author: 
Evert
Tuesday, October 13, 2015 - 04:36
Collaborators: 
Sharm
Xenodora
Art Type: 
2D Art
Tags: 
LPC
castle
portcullis
merlon
tower
drawbridge
32x32
License(s): 
CC-BY 3.0
Collections: 
  • 2D::Tile::Orthogonal
  • A Pixel Art Collection
  • Art for Undying Dusk PDF game
  • Credits
  • Discontinuum
  • Epic Pixelart RPG
  • Liberated Pixel Cup
  • LPC
  • LPC - Outdoor Tiles
  • LPC Collection
  • LPC Compatible Terrain/Tiles
  • LPC Game assets
  • LPC Tiles, Scenes, and Areas
  • MedievL Sequence
  • Orcish Adventure!
  • pixelart-game-by
  • Roguelike
  • RPG Stuff Collection
  • Sample Castle Wars
  • TAoLM
Favorites: 
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Preview: 
Preview

I wanted to build a castle for use with LPC assets, but the castle tiles in the base assets didn't have the right feel for what I wanted, so I put together my own set, largely inspired by Sharm's 16x16 set.

The set includes six variations for the basic wall tile, a round tower (can be wide or narrow), the base for a square tower, two types of arched window (wide and narrow), a wide (3x3) and narrow (3x2) arched doorway (the wide doorway also tiles correctly if you leave out the middle tiles so it becomes 2x3), portcullis and a draw bridge (both raised and lowered).

To build the castle in the example you need multiple layers of tiles: some of the merlons extend beyond their own tile (in particular, those on the left and right front of the towers). I elected to put the top part in its own tile (if you like, you can think of these tiles as 32x64 rather than 32x32) rather than build a bunch of transition tiles by hand. You can of course make these transition tiles quite easily. I have also shifted some of the windows by half a tile (16 pixels) (for the narrow tower).

The round towers were derived from the LPC-style well and I re-used the wooden bridges from the LPC base assets. As far as I recall, the rest is my own work. Please do post suggestions and recommendations for improvement/expansion.

Copyright/Attribution Notice: 
Credit me and link back here. Credit Lanea Zimmerman (Sharm) for the use of the base LPC wood elements and Xenodora for the rounded towers.
File(s): 
lpc_castle.png lpc_castle.png 24.5 Kb [1020 download(s)]
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Comments

Evert
joined 10 years 4 months ago
10/13/2015 - 14:04
Evert's picture

I updated the set (and demo image), it should now be a bit more complete. The straight crenelation tiles correctly with the round towers.

Apparently I don't know how to update a submission, because I had to delete the old files for the new files to show up...

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Evert
joined 10 years 4 months ago
10/18/2015 - 15:29
Evert's picture

Updated the set again.

I redid the merlons to make them bigger; they look a bit more like functional battlements now, although they are still small compared to the base sprites. I guess most houses suffer from a "bigger on the inside" syndrome though, which this is a symptom of. Unfortunately I also completely changed much of the layout in the set while doing this.

I opted to not make all possible transition tiles where the merlons need to overlap the tile behind them, but they can be made quite easily if desired. I added the four inner corners for the straight walls so it should now be possible to tile arbitrary wall layouts.

I added five different colour variations for the banners (these are simple RGB swaps) and I finished the chains for the drawbridge.

I'm sure things can still be added to the set, but at the moment I can't really think what's missing (apart from things like roofs and torches, which can be found in other sets quite easily). Please let me know if anyone thinks of something.

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cwebber
joined 14 years 1 week ago
10/19/2015 - 10:17

Great!  Always good to see new LPC sets!

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Evert
joined 10 years 4 months ago
10/20/2015 - 09:26
Evert's picture

Thanks! I always get excited by new LPC sets, just thinking of what I could do with them (these are inevitably long-term plans though). I need to do some more castle mock-ups to get a feel for what might be useful further additions to this set.

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looneybits
joined 10 years 3 months ago
11/17/2015 - 02:53
looneybits's picture

Nice artwork!! Thanks for sharing ;)

 

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darkagegames
joined 9 years 5 months ago
02/16/2016 - 07:17

I know what could help and it will also cure the "bigger on the inside" syndrome: you should creat a full square of castle walls with a fort in the inside of them. Here's a picture of what I mean:

Attachments: 
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darkagegames
joined 9 years 5 months ago
02/16/2016 - 07:31

Oops! Didn't mean to make the picture so big!

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darkagegames
joined 9 years 5 months ago
02/16/2016 - 09:39

Smaller version!:

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bluecarrot16
joined 10 years 7 months ago
01/10/2017 - 15:02

Great stuff! I wanted to let you know I remixed your awesome castle tiles to fit with other 32x32 castle sets; I also added some gothic architectural features. Check it out here: http://opengameart.org/content/lpc-castle-mega-pack 

Would you also be willing to license your contribution as GPL v2+ or v3? I'm trying to license my contribution as permissively as possible... 

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Evert
joined 10 years 4 months ago
01/13/2017 - 00:19
Evert's picture

I saw your castle tile collection and bookmarked it. Looks great! Hopefully I'll find some time again to do something with them.

Regarding the licence, I suppose it's a little tricky. I think I treated this as a derivative of the LPC-style Well and the 16x16 Town Remix. The only licence compatible with both is CC-BY. Apart from that, I generally dislike the GPL for artwork. In my opinion it's a fine licence for software (source code), but it makes 0 sense for artwork (what's the "source code" of artwork anyway?). It's also not very "permissive".

It's not about my personal opinion though, it's about giving people options. I recognise that there is an issue in mixing CC and GPL art, and for that reason alone it's a good idea to dual-licence it (which is why the original LPC art has both, but IMO it should have had CC-BY rather than CC-BY-SA), and I'd be ok with doing that - but I can't change the licence on the art this derives from.

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Lucas-C
joined 4 years 8 months ago
05/01/2021 - 03:45
Lucas-C's picture

I used the portculis sprite in my game: https://lucas-c.itch.io/undying-dusk

Thank you!!

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