Samsara
Author:
Saturday, June 13, 2015 - 09:28
Art Type:
License(s):
Favorites:
8
Preview:
Released under Public Domain.
FLAC 24/48
also MP3 320
Copyright/Attribution Notice:
I'll be glad if you notice me if you used my music somewhere.
File(s):
samsara.flac 74.5 Mb [109 download(s)]
samsara_0.mp3 13.6 Mb [263 download(s)]
Comments
This piece has got some potential. I would add in Some soft string Esemble for the chords, and a bit of Goblin (midi instrument) on the top part for this type of tune (personal preference I guess), I'm not sure what instrument was used for playing the middle part (sounds a bit like Oricana) but it sounds a little weak when the bass is more stronger,. It Sounds good but needs to be better balanced.
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Honestly my friend, I would not change a thing about this song. I absolutely love it. It sounds amazing to my ears man.
I think your tune sounds ok, but it stays locked at max volume all the time throughout the piece and the only time it drops in volume and softens is when its near the end of the track and it then just cuts off. Am I reading that right that to download this tune would take up 74 Megs of space on my computer? You must be be joking right, for I would expect a tune like this to weigh in at around only 3-4 megs on here but 74 megs, what are you uploading a raw wav file? Why couldn't the tune have been recorded in OGG or MP3 instead so it gives a much smaller file size so its alot more game friendly.
For In game making we need to use small file sizes. If we use these big file sizes then game rate frame performance is likely to degrade causing jerkiness or pausing during the game especially if your game relies on a 3d engine..
Hi, Tozan! Good opinion, I should upload something like MP3 or OGG for a game developers resource. I stuck on WAV/FLAC as a main format for all music that I've listening to. I'll reupload it in a more compatible format for OpenGameArt.
Cool
I disagree strongly with this. Having a lossless FLAC source file gives us as developers the flexibility to recode to the quality and format we require, losing as little quality as possible. It's relatively simple to go from a high quality source file to a lower quality file for integration using, say, ffmpeg or Audacity.
Thanks this is a great tune:) Your awesome for sharing:)