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Techno Bricks

Author: 
SpiderDave
Thursday, June 18, 2015 - 19:09
Art Type: 
2D Art
Tags: 
procedural
Pixel Art
bricks
db32
License(s): 
CC0
Collections: 
  • 2d Platformer
  • 8bit
  • 8x8_cc0_oga-by_roguelike
  • Assets for making DOS games or games like in DOS in the early 90's
  • At the Last Abbey
  • cc-by-3 possible game kits and gfx
  • CC0 - Public Domain - NES
  • CC0 resources
  • DawnBringer 32-color Palette
  • Doom Engine Textures (Patches)
  • Good CC0-Art
  • Interesting assets
  • Ragnar's CC0 Bag of Holding
  • Ruby & Majesty: Treasure Team
  • SECRET
  • side scroll art
  • Space Avatar: Codex
  • THEME: sci-fi / space
  • Tilesets and Backgrounds (PixelArt)
  • Wolf
Favorites: 
35
Share Icons: 
Preview: 
Preview
Preview

1536 procedurally generated 16x16 Mega Man-esque bricks with matching tops.  Uses db32 palette.

Note: the color #201620 should be used as a clear/mask color.

Update: added 3072 bordered versions; the top half of the set matches the originals.  I think they look really nice like this, especially for floating blocks.

Copyright/Attribution Notice: 
No attribution required. If you want to credit me anyway, credit me as "SpiderDave".
File(s): 
TechnoBricks.png TechnoBricks.png 405 Kb [2124 download(s)]
TechnoBricksBordered.png TechnoBricksBordered.png 326.2 Kb [1371 download(s)]
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Comments

SpiderDave
joined 12 years 7 months ago
06/18/2015 - 19:53
SpiderDave's picture

Sample usage (with one of my other bricks):

 

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xcmn
joined 11 years 3 months ago
06/18/2015 - 21:13
xcmn's picture

Always a pleasure, SpiderDave.

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Master484
joined 11 years 7 months ago
06/19/2015 - 05:42
Master484's picture

These look great, I'll probably use some of them in my own future tilesets. :)

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withthelove
joined 11 years 3 months ago
06/19/2015 - 05:42
withthelove's picture

 

@SpiderDave:  Was this produced by some software you found or something you wrote yourself?

They are really quite good, I mean 1536 procedural tiles, and everyone does indeed scream 'Mega-Man!', that's pretty impressive!

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Clint Bellanger
joined 15 years 7 months ago
06/19/2015 - 07:49
Clint Bellanger's picture

Nice work! You weren't kidding when you said you can't stop making bricks.

Now if someone would make an infinite Megaman level generator...

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SpiderDave
joined 12 years 7 months ago
06/19/2015 - 18:32
SpiderDave's picture

@capbros: It's my own program, but basically I just throw code at it until something good comes out.  The algorithm basically makes a bunch of layered shaded rectangles with various size configurations and other special tweaks (like adding rivets to larger ones).

@Clint Bellanger: I've got the start of a level generator for Mega Man 1.  It'd be neat if I end up having it generate the graphics too.

 

Btw, here's a mockup I made when doodling some ideas for the graphics generation:

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EpicChaos
joined 9 years 10 months ago
06/20/2015 - 06:12
EpicChaos's picture

This is great! It gives me that old Mega Man feeling. I love it!

 

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withthelove
joined 11 years 3 months ago
06/20/2015 - 06:13
withthelove's picture

 

@SpiderDave:  That's awesome!  I don't want anyone to take this personally, but a lot of them have that kind of 'random and a little wrong but totally works perfect' look that I always thought it took an artists brain to achieve!

Any thoughts on adding side or bottom border creation to the algo?  I guess Mega-Man tiles always just kind of cut off on the sides, but it might be neat to see and make the tiles useful for other game types (Metroids, etc). 

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Snabisch
joined 10 years 8 months ago
06/23/2015 - 07:43
Snabisch's picture

Tienen un diseño fantástico!

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looneybits
joined 10 years 3 months ago
02/26/2016 - 09:08
looneybits's picture

Nice!!

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