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Open Gunner Expansion Pack 2

Author: 
Master484
Friday, June 12, 2015 - 19:52
Art Type: 
2D Art
Tags: 
gunner
shmup
Platformer
boss
tileset
turret
ceiling
pop up turret
tiles
woods
forest
cave
minigun
cyborg
skeleton
License(s): 
CC-BY 3.0
OGA-BY 3.0
Collections: 
  • 2D - Complete Kit
  • 2D-Platformer Tilesets
  • A Pixel Art Collection
  • Art With (Open) Character
  • awesome 2d shooter
  • b Sidescroll Shooter
  • OpenGunner
  • Platformer/Sidescroller Characters and Enemies
  • Shooter
  • Side Scrolling Art Collection
  • Tilesets and Backgrounds (PixelArt)
  • TITLEWave Aesthetic
Favorites: 
11
Share Icons: 
Preview: 
Preview
Preview
Preview

This is the second expansion pack for the Open Gunner graphics set.

This pack contains the following:

1.
A huge cyborg skeleton boss, which has animation frames for shooting, jumping, kicking and damage.

If you want to see the shooting cycle in action, then check out this gif animation I posted to my Pixeljoint gallery a while ago: LINK

NOTE: The original skeleton has now been updated to Version 2. :)

2.
Boss energy bars. These are similar to the player energy bars, except that the energy bars are red and they have "boss skulls" in them.

3.
A new "Mini Turret" enemy. This is a small "pop up" turret, that comes in both ceiling and floor versions.

As you can see, it has a huge number of animation frames, caused by the turning animations for each height...but when you use this, it's probably better to choose just one height and use it.

4.
A new "good woods" tileset. This is basically a better version of the earlier "forest" tileset; it adds "variation tiles", 20 degree slopes for both ground and ceilings, and comes in two color themes: brown and gray.

And of course the trees and all the other stuff from the earlier forest tileset can be used with this one.

 

Attribution Instructions:
If you use these graphics anywhere, then give credit to "Master484", and if possible also put a link to my OpenGameArt profile and maybe also to my website: http://m484games.ucoz.com/

File(s): 
OGGoodWoodsTiles.png OGGoodWoodsTiles.png 88.2 Kb [816 download(s)]
OpenGunnerBossBars.png OpenGunnerBossBars.png 3.2 Kb [810 download(s)]
OpenGunnerMiniTurret.png OpenGunnerMiniTurret.png 86 Kb [766 download(s)]
OpenGunnerSkeletonBossFinalV2.png OpenGunnerSkeletonBossFinalV2.png 79.3 Kb [892 download(s)]
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Comments

Nikita_Sadkov
joined 10 years 3 months ago
06/12/2015 - 21:08
Nikita_Sadkov's picture

That skeleton has a lot of glaring anatomy problems. Especially his head. Although legs and arms are wrong too. You can easily fix them by using some reference skeleton.

 

Unless they weren't made intentionally.

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Master484
joined 11 years 8 months ago
06/13/2015 - 19:47
Master484's picture

Yeah, the skeleton could be better in a few areas, I guess I rushed it a little bit. I'll probably make a better version of it in the future. :)

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Tozan
joined 10 years 5 months ago
06/15/2015 - 13:06

The Legs are too long because the top half of him is too short.  Gun uses a blocky square shape, that makes it looks like the gun been pasted on top of him..

.

 

 

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Master484
joined 11 years 8 months ago
06/19/2015 - 05:32
Master484's picture

Ok I have now uploaded an improved version of the skeleton boss: I made the upper body and arms longer, legs shorter, corrected head position and shape a little bit, and added some anti-aliasing. :)

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Stuff and Clash
joined 8 years 7 months ago
11/07/2016 - 14:39

Why is there no walking animation for this or the mechs?

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