Ancient temple tileset
Thursday, December 2, 2010 - 11:48
Hello,
This is an ancient temple tileset for OSARE. I made the walls and the floors but ran out of creative mojo for now. Stuff still missing is more varied floor with interesting detail, pillars, perhaps statues, "abyss" walls, and small fences or similar. I'd like to release it under 2d art, but I'm not familiar enough how to properly make and organize the sprites. Thus I'm posting the files here for review first. http://dl.dropbox.com/u/1482587/OSARE/OSARE_ancient_temple.zip
Fascinating! Yeah I could pull them together into a 2D tileset once I get some time.
Note, to fit in with the rest of OSARE's look, it might be good to dirty up the base texture a bit. And possibly darken the output. It can probably be done by tweaking rendering options, or entirely in post. I can mess around with that when I get a chance.
Nice work!
Thanks :)
To make it fit into OSARE better, just reduce the "Sun" lamp's value from 1.3 to 1.1 or use OSARE's original light setup. I'm currently using my own. Any help getting this into proper sprites is appreciated.
Forgot to mention, I'm releasting this under CC BY-SA 3.0
There look super cool, but I dont think ancient pigments would last very long, so it might be better to reduce the saturation of the colors a bit. Make them a bit duller as if the pigment has faded from the passing centuries.
There look super cool, but I dont think ancient pigments would last very long, so it might be better to reduce the saturation of the colors a bit. Make them a bit duller as if the pigment has faded from the passing centuries.
Thanks :) Though, I actually prefer to have some more vibrant colours, even if they don't fit the mental image of an ancient temple. I feel like too many games go for gritty desaturated style these days and that we shouldn't be afraid to use some strong colours. My inspiration initally came from a game called Pharaoh (screenshot). Having said that, all of red and all of blue are only two materials for all the pieces so changing the saturation as well as changing the colour is a rather trivial task. I imagine you could create some simple and interesting variations by simply changing the colours.
It'll be good to have both the new/saturated tileset and a worn/faded one. Then people could set their games in different timelines.
One scenario I imagine is the entrance to a temple being worn and broken but the innermost sanctums being largely untouched :)