Dead tree
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Monday, March 23, 2015 - 13:05
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Blend has a 15k triangle tree that can be easily changed as shown in the picture and then turned into a much lower poly mesh. Blend also contains an example tree with only 450 triangles as shown in one of the images above.
Donations appreciated and they will be used to improve my 3D through new software or extra time spent on the models. They can be done using this paypal link.
Copyright/Attribution Notice:
I appreciate if you let me know you are using this in a project.
File(s):
tree game.blend 53 Mb [488 download(s)]
Comments
That could be useful in my non-commercial game rpg, (12 region outdoor game) need a few tree stumps in it.
Glad to know it will be useful to you. Do you have a link to your game so that I can follow it?
I dn't have a website link, but I do have some screenshots of what the game is looking like. '
I'm now starting to now asssemble together the map of the jungle region (still in development that's why there are pieces not lined up ). Altogether there is 5 months so far of work. There are Hundreds and hundreds of these screens for each region. As its a 12 region outdoor rpg dos level progression game I've developed about 5 regions of it so far. It is a hack 'n' slash turn based rpg exploration game.
The game lacks a 3d engine.
The Game Code is now over 308 thousand lines long. Just one big 18 meg file.
Well, your game looks different but not bad, its reminds me heavily of a pc game in the floppy era of a guy traveling trough time to rescue his girlfiend
The game is a little like SACRED athough there are no Seraphins, or Shadow Warriors, but its a Huge outdoor RPG hack 'n' slash exploration game, Thousands of Monsters to kill, as you level up the monsters get more stronger, as their HP and EXP will scale up as well when you level up... As you level up, you get the usual random enemy encounters of what you already had encountered... but also as you keep levelling up, new stronger enemies will start to pop up after a while in that same screen. You can also scale up your HP instantly by collecting hearts found at certain places and levels on the screen. Or you can just farm enemies to increase your HP per level.
So level 2-10 of the lighthouse screen in Forest Ends region may show just some turtles to fight as well as your usual random enemy encounters of other enemies, or the screen may appears all empty every once in a while when you go to that area. but go back to the same area agai and there's an random enemy encounter or if you reach a high enough level, a new enemy appears, , (a bit like Final Fantasy), but at level 12-15 may appear a grizzly bear to fight, and at level 20 you may find two or three grizzly bears to fight, and if you ge to level 30, A mini boss fight. So it pays to farm hearts to get your hp high as you can and more stronger monsters the higher you level up. as well as throwing in the random encounters of the lesseer enemies.
The same thing will be done with the random weapons drops as well to drop down certain weapons from time to time as you level up that you can't get in the stores. I may consider weapon upgrades according to level reached by giving pop-up notifications that a weapon upgrade is avaliable to buy at the store.
Or maybe if you kill 20 of the Cactus enemies, or kill th Cactus boss, you get the 3000 Needles weapon.
So its a complicated game
very nice for detailing! Thanks a bunch
very nice for detailing! Thanks a bunch