Aussenposten - LPC base builder (now open source)
I built a base building game over the last year and finally have a playable alpha release.
Project homepage: http://aussenposten.gamejs.org/
---> Gameplay video: https://vimeo.com/109962515
I´m looking for feedback on:
* does it work on your machine? how well? :) I´m using the webkit JS engine and wonder whether 3d accel works on most systems
* what parts of the graphics/GUI is super horrible?
Attachments:
i've kept working on it and it's now nearly a game i can give out of my hands for playtesting :)
aussenposten july 6.png 797.8 Kb [2 download(s)]
Looks interesting, any place from where we could download the source, build the game and try playing it ?
i'm not sure yet about the source, but i'll have a demo for playtesting by october.
i'l. probably switch a lot of the graphics (mainly the buildings and the GUI) for a release but the LPC art got me really far!
No open source?
i want to make it open source but i also want it to be:
1) instantly compelling to play (if you know the genre)
2) easy enought to contribute to
1) is 90% there and 2) i haven't started yet.
for 2) i'll have to cleanup the setup and how contributors can add/change art or tune the economy. it's fairly easy to add buildings and how those and the units interact (JSON files). i'll have to write up some documentation about how this works (even if it's just a list of pointers to config files) and then set aside time to "deal with" potential contributers.
right now, my todo list for 1) is down to 3 pages. if everyone loves the free demo :) which i have promised myself to release in october, i'll start dealing with 2).
i get that people are less interested in contributing when there contributions go into someones private repository. that's why i'm not asking for contributions... yet. and btw: thanks for the interest :)
I am constantly looking for the day when you release it and we have a source.
@smonos - can you tell if the game is similar to virtual villager ? I do see quite a lot of resemblance.
It's a release! Alpha 1 out for windows & linux http://aussenposten.gamejs.org/
downloads are here: http://aussenposten.gamejs.org/download.html
It's a functional base-building game with early and mid-game. The current (unstated) goal of the sandbox map is to build multiple functioning colonies.
I'm currently looking for more artwork in LPC style (but scifi-ish, obviously):
The units are 32x32; the buildings are built with tiled (see "buildings.tmx". I just export that as png and cut out the buildings.)
The late-game goal is to build science stations to investigate all relicts on the surface. Once all relicts are fully understood, the real nature of player's colonies will be revealed and the final protocol starts.
Thanks for reading
I did a new release 1.1-alpha: http://aussenposten.gamejs.org/download.html
it has the fix for the linux users (libudev.so.0) and there's now less clutter after you unzip the file (nicer packaging).
It should be farily easy to make a macos package but i dont' have testers for that https://github.com/rogerwang/node-webkit/wiki/How-to-package-and-distrib...
i fixed some low hanging fruits and released it as alpha 1.2.
you can grab the new version here: http://aussenposten.gamejs.org/download.html
changes
* add shadows to buildings and units (sipmle effect but looks a ton nicer imo)
* more storage space (stacks are now 8 high)
* play sounds only for visible events (less sound cacophony)
* fix teleport worker picking up from teleport and immediatly dropping at the very same teleport
* refactor asset preload (dropping a few unneeded while i was at it)
* cleanup fetch/store worker AI
shadows.png 382.1 Kb [0 download(s)]