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Resource Requests

small graphics designer wanted, to make some graphics for me.

jordy2254
Monday, October 13, 2014 - 02:50

Hello everyone:

I have been developing softwear and programming since i was 13 so around 4 years now, i have recently started my new game engine rebuild where i am adding alot of fuctions.

 

I am wanting someone that i can can do me some graphics. I am making an rpg game, So there will be a large list of graphics needed. so if you are interested please contact me on my email, to letme know

 

thanks

Jordan

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Arcanorum
joined 10 years 8 months ago
Monday, October 13, 2014 - 20:45
Arcanorum's picture

A few questions you need to answer before your request will be taken seriously:

  • Why are you making a new game engine? Why not use an already existing one or framework/API?
  • How much do you actually have made so far? Playable demo available?
  • How do you define 'small graphics designer'? Do you want graphics made for the whole game? A whole games worth of assets is hardly a small ask. You then mention you need a large list of graphics. You need to have a realistic idea of the scope of your project.
  • Have you made a GDD for the game? What will the artist refer to when making stuff for your game?

It looks like you haven't read this first http://opengameart.org/forumtopic/how-and-when-to-write-a-good-art-request. You are asking other people to do things for you, presumably without compensation. You need to make your resource request worth caring about.

Stay a while and listen.

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jordy2254
joined 10 years 7 months ago
Tuesday, October 14, 2014 - 06:00

GameEngine:

I have done level classes and basic rendering algorthms, asllowing for movemet around maps, rending of entitites, object and more.

 

I am probably going to restart the gameengine project with LWJGL, so i can add the ability for lighting and more, alot easier.

 

The list will be around:
A couple of buildings, some basic tiles, grass dirt and road, and some 'objects' so things such as fountains, tree's maybe a few other's

 

The reason i am making my own is personlly becuse i dont like using pre-made engines, i like the feel of coding it all from scratch makes me feel like i have achieved alot more. also allows me to design algorithms and more, and implement it in a way i find easier.

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jordy2254
joined 10 years 7 months ago
Tuesday, October 14, 2014 - 06:00

GameEngine:

I have done level classes and basic rendering algorthms, asllowing for movemet around maps, rending of entitites, object and more.

 

I am probably going to restart the gameengine project with LWJGL, so i can add the ability for lighting and more, alot easier.

 

The list will be around:
A couple of buildings, some basic tiles, grass dirt and road, and some 'objects' so things such as fountains, tree's maybe a few other's

 

The reason i am making my own is personlly becuse i dont like using pre-made engines, i like the feel of coding it all from scratch makes me feel like i have achieved alot more. also allows me to design algorithms and more, and implement it in a way i find easier.

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Arcanorum
joined 10 years 8 months ago
Tuesday, October 14, 2014 - 06:30
Arcanorum's picture

Ok cool. I'm not crazy about using pre-made engines either, and I know what you mean by liking to do stuff yourself.

Need to keep the artists point of view in mind though. They want to be sure that the things they create aren't going towards some project that will get mothballed after they have invested many hours into it, and then probably end up dumping an incomplete asset pack here on OGA that will be of limited use to anyone else.

Look around, there are loads of submissions that are from failed projects.

 

I know it sounds like I'm nagging, but I'm doing you a favour by not saying nothing. A lot of artists will decide if they want to help you very quickly based on how you have presented your request.

In general, before any piece of code is written, you should have a solid GDD made that will guide the whole project.

Stay a while and listen.

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jordy2254
joined 10 years 7 months ago
Tuesday, October 14, 2014 - 06:36

I understand thanks for the help should of read it first to be honest bad on my part.

 

My GGD:

I have classes and how im going to do everything planned out, for a pure java engine. and everything i will need, GUI for level designer too. Just dont have story planned out yet, all i know is its gonna be an rpg, and it will be exploration heavy.


Might have a look, can you guide me to any nice asset packs on the site, i can use?

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jordy2254
joined 10 years 7 months ago
Tuesday, October 14, 2014 - 06:36

I understand thanks for the help should of read it first to be honest bad on my part.

 

My GGD:

I have classes and how im going to do everything planned out, for a pure java engine. and everything i will need, GUI for level designer too. Just dont have story planned out yet, all i know is its gonna be an rpg, and it will be exploration heavy.


Might have a look, can you guide me to any nice asset packs on the site, i can use?

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Arcanorum
joined 10 years 8 months ago
Tuesday, October 14, 2014 - 08:57
Arcanorum's picture

Depends what you are looking for. There is a lot of stuff available to sift through to get an idea of what you might want in your game and what is currently popular. Some artists are known for certain styles.

I have to point you to this though. Great tileset for maps. http://opengameart.org/content/basic-map-32x32-by-silver-iv

Stay a while and listen.

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jordy2254
joined 10 years 7 months ago
Wednesday, October 15, 2014 - 00:07

That's perfect for what i wanted, thanks :3.

 

Going to implement a tiled, loader inside of the engine so that it will load levels made in tiled, then it saves me time making my own level designer :)

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jordy2254
joined 10 years 7 months ago
Wednesday, October 15, 2014 - 00:07

That's perfect for what i wanted, thanks :3.

 

Going to implement a tiled, loader inside of the engine so that it will load levels made in tiled, then it saves me time making my own level designer :)

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Arcanorum
joined 10 years 8 months ago
Wednesday, October 15, 2014 - 09:08
Arcanorum's picture

It seems you have a nasty case of double-postitis.

If you have trouble parsing the tilemap data, here are some things I found helpful. http://en.sfml-dev.org/forums/index.php?topic=3023.0

http://trederia.blogspot.co.uk/2013/05/tiled-map-loader-for-sfml.html

I found it when I used to mess around with SFML & C++, and it made my life so much easier. Just a pointer if you don't feel like completely reinventing a wheel.

Stay a while and listen.

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jordy2254
joined 10 years 7 months ago
Thursday, October 16, 2014 - 05:24

I didnt even realise that whoops, forum seems to be double posting it :3, 

 

As for the map loaders, ive half written it already, and i use java too. So unfortunatly it wont work :/.

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jordy2254
joined 10 years 7 months ago
Thursday, October 16, 2014 - 05:24

It did it again, don't know whats doing it :/

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ulf
joined 14 years 1 month ago
Friday, October 17, 2014 - 03:58
ulf's picture

How small should the graphic designer be? :D

Forgive me, I just couldn't resist. lol

"Dammit Jim, I'm an artist, not a software engineer."

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jordy2254
joined 10 years 7 months ago
Friday, October 17, 2014 - 23:37

Aha thats funny :3. actually just made my afternoon :3

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