PagesOfAdventure: A top-down puzzle adventure
We're working on the project: PagesOfAdventure.
What is it?
It's a top-down puzzle adventure set in a strange world. While playing you'll encounter several strange creatures, solve puzzles and walking through scenes.
What's the story?
It starts with a story about a writer who used to be succesfull but after a while his books became less populair and his publishers adviced him to retire early and stop writing books. But the writer was stubbern and starts writing one last book with an epic story that would appeal to all children.
How is it made?
It's made using java as programming language. It uses slick for rendering and nifty-gui for the menu and HUD. I must say I'm impressed about both the libraries. With nifty-gui you can easily make a hud or menu from a xml file.
And with slick it was easy to render the tiledmap the player etc.
For making the scenes we used Tiled which is a great map editor.
The artwork was made with Gimp.
Artwork:
I've already uploaded three art assets to OGA but a few more will defintly follow! Here are the thing I uploaded:
- PagesOfAdventure Character sprite sheet
- Six PagesOfAdventure Portraits
- PagesOfAdventure Grass tileset
Music:
There's no musician in our team, that's why we used music from OGA.
We used these two files for background music:
Who's on the team:
We've got an artist. Currently he's working on his own project.
Then a friend of mine helped me with some scenes, descriptions, text etc.
Finally there's me, Edward Lii, I'm the lead programmer.
Screenshots:
Here are some screenshots of the current release(0.1):
Nice work! I've seen your project's art submissions, and I was hoping we'd hear from you. :)
I'm curious, what is the second screenshot?
Hello bart,
> I'm curious, what is the second screenshot?
Thanks for your reply! I'll give a short description of every screenshot.
1: Inventory
This screenshot was taken to show that there's an inventory in the game. Currently you can't do much with the items. You can only pick them up and watch them.
2: Conversation
Here you see a conversation between the player and a NPC. Currently the NPC is saying something so you see his portrait. But when you say something you see your portrait.
3: Main menu
This is the main menu. In the background you'll see some words. When playing the game you'll see them move to the left. All options have been made except the help menu.
P.S. Another nice thing about the menu is that when there's no save file the first option will be "Start Game".
4: Walking
Here you see the player standing somewhere in the game. I just noticed that there's no screenshot showing the description feature. Because when you move your mouse over the right panel it will show a description of the scene you're in.
5: A puzzle
Here you see the first (and only) puzzle in the game. The goal is to draw lines from the starts to the ends without hitting obstacles, other lines or your own line.
Hope I've answered your question!
Yup, thanks! :)
Hi all,
Hi there, Few questions. I was able to successfully compile and run the game. I did get couple of warnings but it did it. Anyways here are the questions :-
a. Is there a log or something one can use to send in case a compilation fails or even if it suceeds but with some issues as described above.
b. Putting game options to default status - I changed the resolution higher than my monitor can support, while I can decrease it, the mouse doesn't go there, how can I change it? Should I delete something or is there a keyboard shortcut which can save ?
c. You did say you put music there but I didn't here music.
d. When I talk to the farmer's wife, it progressively becomes dark, is this expected ?
e. I came out of the room and went south and found a spot on the ground with green circle. I think that perhaps its the puzzle, its not intuitive as to what one has to do there.
Please lemme know if I've not been clear in anything.
Hello shirish,
> a. Is there a log or something one can use to send in case a compilation fails or even if it suceeds but with some issues as described above.
There isn't a special log file created during the compiling. But copying the terminal output should be enough to locate the problem.
> b. Putting game options to default status - I changed the resolution higher than my monitor can support, while I can decrease it, the mouse doesn't go there, how can I change it? Should I delete something or is there a keyboard shortcut which can save ?
Resetting the settings to default isn't possible from within PagesOfAdventure. There are two ways you can handle this:
Note that the argument to change the resolution is --size <width>x<height> (Without '<' and '>'). Also you can't use these arguments when you run the run.sh becuase they're not yet passed through.
> c. You did say you put music there but I didn't here music.
This is most defintly a problem. I suggest you start a thread on the PoA forums and post the output when you run it from terminal. And also say which revision you have, makes it easier to debug!
> d. When I talk to the farmer's wife, it progressively becomes dark, is this expected ?
This isn't event triggered, this means it's just getting night time. If you look at the top-right you'll see the time. I can't remember when it starts to get dark???
> e. I came out of the room and went south and found a spot on the ground with green circle. I think that perhaps its the puzzle, its not intuitive as to what one has to do there.
I know that, there should be some help system. Maybe before the puzzle start and you'll be able to skip it. Or maybe by pressing F1 while playing the puzzle?
Anyway this will be solved somewhere in the future.
nice work!
another project to watch :D