Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Sofa-group 5

Author: 
sandsound
Sunday, June 15, 2014 - 07:24
Art Type: 
3D Art
Tags: 
sofa
low-poly
License(s): 
CC-BY-SA 3.0
Collections: 
  • 3D Quake Mod
  • Non-Commercial - Models
  • PCP assets
  • ps1
  • PSX
Favorites: 
13
Share Icons: 
Preview: 
Preview

Another one of my low-poly furniture-packs.

File(s): 
sofa_group_5.blend sofa_group_5.blend 2.4 Mb [480 download(s)]
sofa_5_skin_n.png sofa_5_skin_n.png 349.5 Kb [374 download(s)]
  • Log in or register to post comments

Comments

Duion2
joined 6 years 1 month ago
06/16/2014 - 04:34

These ones look better than your previous ones, but I wonder why you keep using this wood texture, it looks very unnatural, it does not look much like real wood.

  • Log in or register to post comments
sandsound
joined 12 years 10 months ago
06/17/2014 - 19:38
sandsound's picture

@Duion

Thanks.

I havent been able to find a fitting wood texture that was better. I was going for a mahogany-like look, but it doesnt fit the used look of the leather.

  • Log in or register to post comments
Duion2
joined 6 years 1 month ago
06/18/2014 - 04:47

The main problem is, it looks too clean. I just played around with it and I would make it like this

also added some specular and geometry. Gives a whole new impression.

  • Log in or register to post comments
ChadM
joined 13 years 1 month ago
06/18/2014 - 10:28

Are you going to upload these changes?

  • Log in or register to post comments
Duion2
joined 6 years 1 month ago
06/18/2014 - 10:47

There is not much real change, it is just a demonstration how you can change the visuals presentation by some little rendering changes and of course switch out the ugly texture to a bit better one. I also changed rendering in blender to GLSL and applied the textures, then activated some geometry and specular effect and placed a light, so you get nice ambience.

If you want to have the effect in a game engine you would need to generate additional normal and specular maps.

  • Log in or register to post comments
sandsound
joined 12 years 10 months ago
06/18/2014 - 13:32
sandsound's picture

Thanks for the input, it looks great, but I'm not sure what you mean by geometry, are you talking about something like subdivision surface, and if so, doesn't that raise the poly-count?

  • Log in or register to post comments
Duion2
joined 6 years 1 month ago
06/18/2014 - 14:00

Geometry from normal maps does not raise poly count, but you also have "geometry" slider in texture settings that fakes some similar effect.

  • Log in or register to post comments
sandsound
joined 12 years 10 months ago
06/18/2014 - 17:07
sandsound's picture

Oh... I haven't heard it mentioned as geometry before, but there are many things that are new to me :-)

I haven't had much luck with norm/spec maps in Blender, I use them in my game-engine, but GLSL is a can of worms for me, I cant even get cullface to work, so it's something I'm used to do as a last step after I have exported to a format I can use in the game.

But still, it would be nice to see the end-result when I'm working in Blender, so I'll have a second look at it, and see if I can figure it out.

EDIT: I have uploaded the normal-map I use in my game, if anyone would like to play with it.

  • Log in or register to post comments
Duion2
joined 6 years 1 month ago
06/18/2014 - 17:47

I just use blender game mode with GLSL so I can see the real time rendered version of my model with shaders and stuff. It always confuses me if I open others blender files and are confronted with some rendering setup I don't understand.

  • Log in or register to post comments