Basic 32x32 sci-fi tiles for roguelike
Author:
Saturday, March 8, 2014 - 14:54
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- 2-Acetoxy-N,N,N-trimethylethanaminium
- 2D - Roguelike
- 2D::Tile::Orthogonal
- A Pixel Art Collection
- A Pool: Unsorted (GDN)
- Amazing Stuff
- Assets for making DOS games or games like in DOS in the early 90's
- C-Dogs SDL art
- cc-by-3 possible game kits and gfx
- CF Inspiration
- Cool Stuff for a 2D RPG game
- Gonzo Space D&D
- Impyrean options
- kepler
- lpc
- LPC Wars
- Mech Quest
- Mysterious Sprites and House/Mansion Parts
- RPG Stuff Collection
- Sci-Fi
- Sci-fi Noir
- space station HS
- Theme - Sci-fi Sprites
- THEME: sci-fi / space
- Tilesets
- Tilesets and Backgrounds (PixelArt)
- Top Down 2D JRPG 32x32 Art Collection
- Viewpoint - Orthogonal Sprites
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Some very basic floor and wall tiles, meant to be compatible with this set: http://opengameart.org/content/3x-updated-32x32-scifi-roguelike-enemies
The floor tiles are loosely inspired by/edited from Daniel Cook's Hard Vacuum tiles. Nothing too profound here, but enough basics to get you started.
Copyright/Attribution Notice:
Stephen Challener (Redshrike) and Daniel Cook, hosted by OpenGameArt.org
File(s):
scifiBasicTiles.PNG 8.4 Kb [2777 download(s)]
Comments
I can't say I like the celling tiles they look way similar to the floor ones , can easly be fixed tho just by adding a little shading .
I never got the impression that there was any ceiling tile there. I'm confident these are just meant to be thin walls.
Indeed, what Surt said. It is just a very basic floor and wall set which would fulfill some basic prototyping, placeholder or small projecty needs. The added ceiling tiles are appreciated, though :)
Nevermind me then : )