[LPC] Sara
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Thursday, February 27, 2014 - 08:04
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Surprise! I had Redshrike make an LPC version of Sara in honor of the first commissioned works Bart had made for OGA. Hope everyone likes them as well as the originals. Good luck with your game making!
Attribution Instructions:
Attribute Stephen "Redshrike" Challener as graphic artist and William.Thompsonj as contributor. Attribute Mandi Paugh as the original artist of Sara and creator of the OGA mascot. You must include a link to the OGA homepage, per original Sara entry instructions. Please include a link to this entry also if possible.
File(s):
LPC_Sara.zip 396.2 Kb [6213 download(s)]
Comments
Sara! [Universal LPC Sprite Sheet Character Generator]
These are awesome :)
@Guarav
How did I not know that that exists?
@bart
We snuck them in ;) It was a surprise for you.
bart... I don't know. I've been talking about the online character generator in the Universal LPC Spritesheet thread for months.
btw. why are the the hair styles male only/female only? Male and female have the same head, thus all hairstyles work for both.
When I made most of those I certainly didn't intend them to be male-only/female-only.
That's a good observation. I wasn't aware of that and definitely have no idea. It would be rather interesting to see Sara's hair on a male figure though... xD
Part of the problem is just aligning all the hairstyles, MrBeast. The sprite heads don't line up. Over at th Universal Sprite Sheet repo, though, a couple users have been talking through a script they wrote that will take care of all the offsets for those gender-neutral pieces.
https://github.com/makrohn/Universal-LPC-spritesheet/issues/53#issuecomm...
Is it me, or does the the sprite sheet have extra pixels where they should not be - on the walk right (1st frame) and walk left (last frame)?
(best viewed on a dark background)
edit:
I think everything has been fixed pending submission
Great surprise and great work, Redshrike!
@Sharm, @William: I love your new avatars btw. ;)
Thanks :)
Wondering if someone could help me understand the mutli-license thing going on. I'm currently working on a game and I'd be interested in using this character (and many LPC graphics). I understand that I have to give credits and link to OGA. I plan on making my project commercial, which from what I understand is fine under CC-BY 3.0. But I don't want to make my project open source, which is, from what I understood, is required by GPL.
Hey gameus, glad to hear you're interested in making a game with Liberated Pixel Cup art! You can choose which license best suites your project when multiple are listed. With that said here's a link to the FAQ where it says all art on OGA with multiple licenses follow this method:
http://opengameart.org/content/faq#q-multilicense
Some artists might dual license their content but they will specifically state this in the description or attribution instructions. All my content can be used under CC-BY or GPL at your convenience as long as attribution is given. Since you're interested in LPC content specifically here are some links you may want to explore:
Good luck, I'd love to see whatever you make!
Thanks William! :3 I was quite worried I'd have to scrap all the graphics I had found so far. Thanks for enlightening me.
EDIT: That first link says everytihng is dual licensed under CC-BY SA and GPL. Does that mean those assets have to be open source then?
One thing you should note is all the base Liberated Pixel Cup art is dual licensed CC-BY-SA and GPL. Here is the page explaining how that works (under art phase rules):
http://lpc.opengameart.org/content/lpc-rules
This mainly means you need to mention the artists names, mention the LPC, and include a link to OpenGameArt.org somewhere in your credits. You'll want to look at any specific entries for more details. All that aside it's all very usable content and still all free, you just end up with a lengthy credits file that includes reference to several free licenses and a lot of people's names.
Here's a common question about how to give attribution:
http://opengameart.org/forumtopic/question-about-attribution
It's highly appreciated if you put any derivative works based on LPC stuff back on OGA too by the way. Here are more useful LPC links that help in game development:
Short version
You can use GPL art in a project that's not GPL as long as you identify the art separately from the project. Check with the artists if you have questions.
Long Version
Since I went to all the trouble of mentioning the license stuff for the base LPC art I'll include the stipulations about art and the GNU General Public License (GPL). Here is a link related to works covered by GPL and specifically about artwork under GPL:
http://gnuart.org/english/gnugpl.html#SEC5
The significant paragraph in this wall of text is here:
This refers to a clause in the GPL that allows for GPL software interacting with another software that is not contained by the GPL. In plain language this means you need to tell people about the part of your program that is licensed GPL separately from those parts that are not. Without this clause every software released under GPL would only be usable under an operating system and OS environment that's entirely made up of GPL components. The significant paragraph in the GPL license terms is here (under the heading 1. Source Code.):
http://www.gnu.org/licenses/gpl.html
The paragraph you want to read starts with
Toward the end it mentions the stipulation about dynamically linking a non-GPL software to a GPL software. It's reasonable to treat art as separate software from program logic because it's not the same language, format, or even interpreted by the same parts of a compiler or operating system when used. That said, most find it acceptable to use GPL artwork in a closed source project without complaint because most consider art separate from program code. Since artwork can be used independently from program code it stands to reason that it's an independent software. You might want to check with the artists if you have questions about this.
That definitely clears it up quite a bit. I'm sure you hear this a lot, but I really do appreciate you taking the time to thoroughly explain this to me. I vaguely understand how licenses work and really am only familiar with CC.
So as long as I follow the author's stipulations and the licenses rules, I can use just about anything in a closed source game, considering I: Link to the original artwork and list the original artist (or any artist who modified the original) and link back to the main page of OGA.
I did read the FAQ on OGA first, and the whole licensing thing there confused me. Because it said anything under GPL or CC BY-SA has to be open source.
http://opengameart.org/content/faq#q-proprietary
I don't want to use people's work in commercial form if that's not what they intended it for, and doing so for my own benefit and lack of skills is against my moral value, so I'll triple check everything and if need be, contact people to make sure it's going to be okay. Thanks again William, I'm really glad that someone was able to explain this to me.
By the way, I'm a programmer, not an artist. Almost all the art I have listed on OGA I paid to have made. I know next to zero about making graphics but I have good graphic artist friends ;)
You can use LPC artwork in a commercial project as long as you give attribution and clearly mark the artwork separately from the program you make. You don't have to double or triple check anything. I know the FAQ is a little confusing and it does give you some slightly misguided information (although well intentioned) but it's not an issue to use LPC in commercial work.
The only part I'd be concerned with is the anti-drm clause in both GPL and CC licenses. You'll want to be sure to ask the artists to waive this part of either (or both) licenses if you plan to release an iOS app (iPhone app or desktop program). I know several people have openly given blanket permission that waives this part of both licenses, Sharm is among those people. I have given the same waiver for the anti-drm clause. I can't recall where the forum thread was about that so I might start a new one and ask all those interested to leave their permission where it can be easily found.
Oh, yeah, thanks Will for this update. I know it was directed at someone else, but this is exactly the problem I've been going over; I want to use assets for commercial games (not necessarily to sell directly though I may want to do that in certain cases), but the FAQ on OGA is a tad bit confusing and misleading.
I myself had come to the conclusion that derivatives only apply to making modifications of assets themselves, and I've seen this kind of thing in other projects where each license for different assets are specified directly and differently from the code. The code has its own license, but specific assets can be mentioned as being under a different license (I don't mind making my engine open source, but the game itself I'd want to restrict to personal usage for example).
The only problem at this point is iOS, and I may just stick with keeping it online. Pretty much anything else would be fine without it, though, such as Android.
Oh, and I have seen this Sara LPC sprite, it looks pretty good. I need to get back into helping fix up those hair assets as well. The hair positioning script sounds like its going good, but I'm going to write the recolor script (assuming its not done by the time I can get around to actually working on it :P).
It probably seems like beating a dead horse at this point but after additional research I've come across more information relating to the use of artwork licensed under GPL that should be shared. On the GNU license recommendations page they suggest how to license assets that are not program code.
http://www.gnu.org/licenses/license-recommendations.html
Works made for practical use by software may include icons, graphics, fonts, and geographical data (these examples provided by GNU). They are considered in the Other Data for Programs section specifically because they are not interactive software. There is no way to execute graphics data; the only meaningful way to understand graphics data is in the same context as text or metadata. They cannot cause a logical sequence of events on their own, they doesn't rely on a particular program or software to be meaningful, and if they are not created for a specific product they are considered an independent set of data. For these reasons it makes little or no sense to apply GPL to graphics unless you are trying to protect them in the context of a project. Graphics under GPL that are not made for a specific project are essentially free to use in any project under any license since GPL allows for dynamically linking to non-GPL software (assuming it does not form a dependency). Graphics cannot form a dependence (they have no logic of their own) because they are recognized the same as flat text and cannot cause a project to be held under GPL by themselves.
The Free Software Foundation views icons, graphics, and text as being flat data. They mention this very clearly in their license recommendations page and recommend NOT using GPL for these types of assets if they stand on their own. Graphics under GPL that aren't tied to something are essentially free to use without restriction in any type of project that doesn't impose a conflicting license restriction.
Thanks for the additional update. I'd rather not get too off-topic on this, but it is a nice tidbit. That's basically the conclusion I came to in my research, the only problem I had is the idea that some people might get upset because they didn't realize that the GPL licenses such as CC-BY-SA could be used in projects without restriction (except for perhaps in situations requiring assets to be re-licensed with DRM clauses when the asset license is anti-DRM), and the "ShareAlike" part only applies to making direct updates to the asset itself.
Whatever the case may be, I plan to make a lot of additions to existing things as is such as LPC character sprites for use in my own works, and naturally I'd be providing those derivatives up as well online so I'll be helping other people interested in using LPC sprites as is while still making assets I can use for my own plans.
I like this characters. I will use her in my game. Thanks much. ^^
-sorry, accidental double post-
This is a really pretty character! I am going to use her as the main character in my first game.
By the way, LPC is the Liberated Pixel Cup, right? Since that ended around 2012, what does the label LPC mean in more current asset additions to the site? Just wondering, since I really like the art I see when I search for "LPC". :D
LPC still stands for Liberated Pixel Cup, though assets made in that style now refers to the style established during the contest instead of being part of it.