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3D Art

Need advice with texturing

Danimal
Wednesday, November 27, 2013 - 05:02

Hi, im going to texture a skeleton, its over the 3k poligons so texture needs to be good. The thing is its got a lot of bones... meaning lots of cuts while uvmapping them and texture artifacts everywhere, what approach should i follow? a simple colour for everything or there is another way?

Thanks for the help.

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ske.png ske.png 98.2 Kb [1 download(s)]
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rubberduck
joined 11 years 6 months ago
Wednesday, November 27, 2013 - 05:37
rubberduck's picture

my idea is, that you make a simple unwrap, something like smart uv project.

you could use a simple bone-texture, something like this.

if seams get a problem, you could assign a material, add some generated textures (for example cloud) over this to get a bone-like structure. after that you can bake the material.

 

An other way is projection-painting

more about this

http://wiki.blender.org/index.php/Doc:2.6/Manual/Textures/Painting/Projection

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Danimal
joined 14 years 9 months ago
Wednesday, November 27, 2013 - 05:55

thx ill give it a try

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