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Female Npc

Author: 
umask007
Thursday, November 14, 2013 - 17:30
Art Type: 
3D Art
Tags: 
NPC
female
rigged
heroine
Character
animated
License(s): 
CC-BY 3.0
Collections: 
  • 3d Character Models
  • 3D Quake Mod
  • art for an mmo
  • Best 3D art
  • CCBY Characters
  • Character Models
  • reverie lost
  • Something
  • Women
Favorites: 
8
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Preview: 
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This is a npc I made. She has got an attack, run, walk and die animation.

If you want to make a texture for her, be sure to drop me a line and I will

add you as collaborator.

Attribution Instructions: 
Eye texture: http://opengameart.org/content/eyeballs Hair: http://www.blendswap.com/blends/view/48987 Base model was made with makehuman.
File(s): 
femaleNpc.blend.zip femaleNpc.blend.zip 5.3 Mb [1125 download(s)]
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Comments

Saltflower
joined 11 years 8 months ago
11/15/2013 - 07:38

Just a little suggestion, you can shrink the size of your .blend file by about a half when zipping it.
This way people can download faster. Of course this model has only 1.3MB but if you add a
.png texture or a higher poly model (sculpts) the size will rapidly increase.

Another hint, if you enable the rigify add-on you can add a so-called meta rig.
This way you get a decent bone structure, already in English and won't need to rename each bone anymore.
PS:

Will there be a release where the skirt is added ? :-)

As Ira Krakow uses to say, happy blendering!

 

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umask007
joined 11 years 8 months ago
11/15/2013 - 07:52

Hi,

I was planning to make a female ranger elf (which will eventually have a skirt), but I am short on time at the moment.

Probably I will make an improved version anyday.

The riggify addon is very good, but unfortunately it relies on Inverse Kinematics, which only a few 

(commercial) 3d engines are able to import, so I will stick with this simple rig for now.

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Saltflower
joined 11 years 8 months ago
11/15/2013 - 08:08

ah okay. I haven't thought of that since every engine is different.
I use the IK a lot since I plan to make some models for the IOQuake 3 engine.
The Quake3 engine only exports the vertecies' data as animation. That means if you re-import a Quake3 model you will have to redo the whole rigging / weight painting process.
Keep up the work :-)

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