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Show off your project!

Flukz

Yukito
Tuesday, April 16, 2013 - 07:54
Yukito's picture

Hello everyone,

Just a new topic to present Flukz, an open source shoot'em up... which is already much more than a shoot'em up. It is a complete platform, like a wiki, allowing anyone to add and edit levels online, in a graphic way. You can configure everything in a level : position of the sprites, speed, pictures, sounds.

Web site : http://flukz.org

When you have finished to edit and test a level, just click on save, and all other users can access immediately to your creation !

I guess such features will interest many of you on this site. Maybe we could even organize a weekly challenge of the best level creations :-)

A lot of sprites from opengameart have already been imported, in particular from:

  • http://opengameart.org/content/spaceships-1
  • http://opengameart.org/content/spaceship-set-32x32px
  • http://opengameart.org/content/spaceships-top-down
  • http://opengameart.org/content/explosion
  • http://opengameart.org/content/space-background-0

The credits for each file are found in Flukz on the meta page. The meta page can be accessed for example from the page "list of sprites" (warning : this page is slow to load the first time you access to it).

The software is quite new (version 0.1 two months ago, and version 0.2 this week), so there is still a lot of work on the road. For example, a score is not implemented yet. But it already works, and interesting levels can already be created. Any help to import more art and create more levels is of course welcome.

Maybe you will find some features of Flukz difficult to use or understand. Just tell us, we can improve :-)

In the future, we also plan to implement other kind of games in the same level-editable way. Shoot'em up is just the first step.

Some screenshots (playing mode, editing mode) :

Attachments: 
Preview
screenshot_flukz_1.jpg screenshot_flukz_1.jpg 19.2 Kb [5 download(s)]
Preview
screenshot_flukz_2.jpg screenshot_flukz_2.jpg 51.5 Kb [4 download(s)]
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Yukito
joined 12 years 3 months ago
Thursday, October 10, 2013 - 23:12
Yukito's picture

Version 0.3 of Flukz has just been released: http://flukz.org

  • there is now a score, which increases when you destroy enemies.
  • a life bar is also added.
  • the player ship cannot collide anymore with its own fire
  • a detailed credits page for the artwork of each level is constructed automatically by the server, by aggregating the meta-information of the picture or sound files used in the level.

Here is a screenshot of version 0.3.

Flukz 0.3 screenshot

 

Most of the artwork used in Flukz comes from opengameart. Thanks to the artists.

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Julius
joined 15 years 8 months ago
Sunday, October 13, 2013 - 04:48
Julius's picture

Is there a binary download for linux?

--

http://freegamedev.net

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Yukito
joined 12 years 3 months ago
Sunday, October 13, 2013 - 08:27
Yukito's picture

Sorry, there is no linux binary (it almost never works if the distribution, compiler version, libraries verisions are not exactly the same), and unfortunately Flukz is not packaged yet by the main distributions.

The first possible solution is to try the windows binary with "wine". However, this results in a crash on my machine when I try to play a game.

The other (recommended) solution is to compile directly on your machine. It's not as difficult as it seems.

First, install the Qt development package. Under ubuntu/debian, you need the packages "libqt4-dev" and "qtmobility-dev".

Then, just run the following commands in a terminal (I hope I have not mistyped something):

  • wget http://download.tuxfamily.org/flukz/flukz0.3.tar.gz
  • tar -xzvf flukz0.3.tar.gz
  • cd flukz0.3
  • qmake
  • bash debianpatch  (this step is needed only under debian/ubuntu)
  • make

After this, you can run the game with:

  • bin/flukz

Hope it will work.

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Julius
joined 15 years 8 months ago
Sunday, October 13, 2013 - 10:18
Julius's picture

While I understand your point about Linux binaries in general, there are plenty of examples for binaries that work nicely on a wide set of different versions of debian derived Linux versions with minimal hassle (and imho the those are the defact standard for desktop Linux anyways these days).

Your project is obviously still in an early stage and thus it's understandable that you don't want to bother with linux binaries, but on the other hand I can't be bothered installing hundreds of -dev packages and playing "dependancy hell" just to test a game for 5 minutes and then have all those packages clutter my system, annoy me with updates and are likely never to be used again by me.

*sorry for venting on you* :)

--

http://freegamedev.net

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Yukito
joined 12 years 3 months ago
Monday, October 14, 2013 - 07:30
Yukito's picture

Ok, I understand your point. At least I can make available the binaries obtained under Linux on my side.

  • binary obtained on Debian 6.0 (squeeze) 64 bits: http://download.tuxfamily.org/flukz/flukz0.3_debian64
  • binary obtained on Ubuntu 12.10 32 bits : http://download.tuxfamily.org/flukz/flukz0.3_ubuntu32

After download, you need to make the files executable with "chmod u+x".

These two binaries are not compiled statically, so you'll need some luck. At least qt4 and pulseaudio need to be installed on your machine.

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