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3D Art

Achieving a surreal result with window texture coordinates in Blender Cycles

bart
Monday, July 8, 2013 - 10:13
bart's picture

The other day, I decided I'd play around with texturing in Cycles, and I think I came up with something kind of interesting.  Specifically, I'm using window coordinates to provide a color for my shader, which means that the texture will be flat relative to the camera regardless of the normal of the surface.  This effect can be used to render something that looks kind of like it was cut out of a scrapbook, but with lighting effects intact.

The texture node setup for this is actually very simple (see the attached example).

Anyway, it's kind of a cool effect, so I thought I'd share.  It might be an interesting way to render highly stylized game backgrounds. :)

Attachments: 
Preview
room-nodes.png room-nodes.png 42.5 Kb [108 download(s)]
Preview
room.jpg room.jpg 153.6 Kb [225 download(s)]
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bart
joined 14 years 1 week ago
Monday, July 8, 2013 - 11:35
bart's picture

Just for kicks, I did a separate freestyle render to get some line art, then combined them.  I got this:

Attachments: 
Preview
room-freestyle-render.jpg room-freestyle-render.jpg 305 Kb [166 download(s)]
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Julius
joined 15 years 9 months ago
Monday, July 8, 2013 - 12:36
Julius's picture

The one without the lineart looks pretty cool. Did you try how it looks in motion?

--

http://freegamedev.net

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bart
joined 14 years 1 week ago
Monday, July 8, 2013 - 13:10
bart's picture

I didn't, but given the way the textures are set up, what will happen is that the texture patterns will remain stationary while the objects and lighting move.  Could be a neat effect.  I might try making a video out of it.

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bart
joined 14 years 1 week ago
Monday, July 8, 2013 - 14:26
bart's picture

Took a while for Blender to render it, although it didn't require a whole lot of attention from me. :)

Here's the video on youtube:

https://www.youtube.com/watch?v=YTLVbK90SQI

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Sharm
joined 13 years 8 months ago
Monday, July 8, 2013 - 15:29
Sharm's picture

Wow, that looks really cool!  I prefer the unrealistic renders, so this sort of stuff is really interesting to me.  The lineart version would look better if it weren't so squiggly.

Man, the more I learn about what Blender can do the more I think I'll have to learn to use it.

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bart
joined 14 years 1 week ago
Monday, July 8, 2013 - 16:10
bart's picture

The lineart version would look better if it weren't so squiggly.

What you're seeing there is the Freestyle renderer, which Blender uses to do outlines.  It's extremely configurable.  I've attached another two examples with slightly different line styles.

At any rate, this seems like a cool way that someone with an novice to intermediate skill level (like myself) could make some cool and highly stylized game backgrounds.

Attachments: 
Preview
room-lines-2.jpg room-lines-2.jpg 307.3 Kb [297 download(s)]
Preview
room-lines-3.jpg room-lines-3.jpg 301.8 Kb [101 download(s)]
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Sharm
joined 13 years 8 months ago
Monday, July 8, 2013 - 19:57
Sharm's picture

Yeah, I like those better.  Ah, that's it, I'm looking up Blender tutorials right now.

 

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bart
joined 14 years 1 week ago
Tuesday, July 9, 2013 - 11:50
bart's picture

Blender is definitely worth the time to learn.  And frankly, it's a lot easier now than it was 5 years ago since they revamped the interface.  For a while, it felt like they were just haphazardly tossing buttons in wherever they fit, so it was pretty haphazard.  Now once you learn what all the little icons mean, things make sense.

It's still got kind of a hefty learning curve, but it's not too bad if you follow the tutorial videos.

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Julius
joined 15 years 9 months ago
Tuesday, July 9, 2013 - 12:50
Julius's picture

Noob tip: Blender is heavily keyboard driven so get one of those hotbutton "cheatscreens" for 2.6 and print it out.

IMHO that is actually the main reason why it is considered to have a steep learning curve, as a beginner trying to do things with the (now much better than before) GUI buttons is just frustrating, but once you got a hang of the hotkeys it becomes quite a breeze.

Alternatively if you want to get into 3D modeling, I strongly recommend Wings3D, which is much more beginner friendly and less overloaded with features.

--

http://freegamedev.net

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bart
joined 14 years 1 week ago
Tuesday, July 9, 2013 - 13:26
bart's picture

On the other hand, with wings3d, you're not likely to be able to achieve this sort of render.

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Sharm
joined 13 years 8 months ago
Tuesday, July 9, 2013 - 20:06
Sharm's picture

Yeah, the whole reason I've been learning 3D at all is to enhance my 2D work.  I'm actually not horrible at using Sketchup now but the free rendering options on that are pretty much non-existant.

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Syrsly
joined 12 years 9 months ago
Thursday, August 1, 2013 - 19:53
Syrsly's picture

Blender does practically everything now, anyway.  Plus, it has the best UI I have ever seen.

Syrsly
Twitch Streamer, Web/Game Developer, & Artist

syrsly.com - contact me for commissions, thanks!

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