Multiple Stat Requirements?
I noticed in the files for powers that a power can require different stat level from multiple stats. (example: A telekinetic javalin might require 3 mental and 2 offense)
I wanted to use this in making items, like a sword the requires 4 physical and 3 mental, but there didn't seem to be functionality for that. The later stat requirements just overwrote the eariler ones.
Is there already a way to do this, or do you think this would be a good thing to add?
In the latest master version you can have items like these
[item]
id=40
name=Wand
quality=normal
item_type=main
equip_flags=mental
icon=104
dmg_ment=10,30
req=m,2,p,3
soundfx=soundfx/inventory/inventory_wood.ogg
gfx=wand
loot_animation=wand
price=24
The req=m,2,p,3 makes sure to require 2 mental and 3 physical.
We should make that more clear or refactor it to have better names.
I have seen your art submissions, really good work! Would you mind showing off your mods so others can play&enjoy as well?
Thanks! I'll employ this to finish up what I've been working on. I'd love to share my mods, but my mods aren't anything very extensive as of yet. For the most part I've been working on exapanding the equipment and items and making graphics for things.
If I had a mod to share, where would I share it, because that would be fun!
Also find me on RPG Toolkit <a href="http://rpgtoolkit.net/member/vwolfdog/">here</a href>.
It depends on which direction you want to go.If you want to make your mod available to others, you could use any file hosting site.
If you want to get in touch with others (so others can contribute to your mods, send in fixes or such) you should definitely think about a version control system (flare itself is using git and is hosted at http://github.com/clintbellanger/flare-engine/ and http://github.com/clintbellanger/flare-game/ ). So here is what I would do: I'd fork the flare-game repository at github and put it at the fork. Then also your changes can easily be taken into upstream (the flare-game )
Odd, i just tried this with a fresh compile it didnt work in anyway i tried did this change? the spell version of 2 reqs works for me however
[item]
id=42
name=Staff
quality=normal
item_type=main
icon=106
dmg_phys-4,8
dmg_ment=3,6
req=m,12,p,5
bonus=MP regen,60
soundfx=soundfx/inventory/inventory_wood.ogg
gfx=staff
loot_animation=animations/loot/staff.txt
price=200