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Animated flame texture

Author: 
tauran
Saturday, June 8, 2013 - 10:33
Art Type: 
Texture
Tags: 
animated
flame
fire
License(s): 
CC0
Collections: 
  • Animosity
  • Dungeon Crawler Assets
  • Isometric Items, Effects, Misc
  • Medicine's bucket o' visual effects
  • SoulSphere
  • Special effects
Favorites: 
7
Share Icons: 
Preview: 
Preview

Flame created with blender and rendered with isometric perspective. 72 frames blended together for a cycling animation.

File(s): 
flame.png flame.png 309 Kb [2042 download(s)]

Textures in this Pack

Preview
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Comments

Paul Wortmann
joined 14 years 3 months ago
06/09/2013 - 05:49
Paul Wortmann's picture

Just out of curiosity, how does the spacing work? O_o
The image is 1024 X 512 and there are 12 X 6 images... so the images are 85.333... X 85.333...
Or is there some padding somewhere?
Sorry to ask, this is a very nicely rendered isometric flame though, thank you. :) 

 

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tauran
joined 11 years 11 months ago
06/09/2013 - 08:10

Thanks, I appreciate questions and comments.

I use the whole image as one texture and cycle through the frames by changing the transformation matrix for the uv coordinates.

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MedicineStorm
joined 12 years 8 months ago
06/13/2013 - 08:17
MedicineStorm's picture

...So does that mean Paul has it right? 85.333... x 85.333... pixel frames?

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tauran
joined 11 years 11 months ago
06/13/2013 - 08:22

Yes, is that so bad? Honestly, I didn't think about it because when manipulating the texture coordinates in floating point it doesn't really matter.

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MedicineStorm
joined 12 years 8 months ago
06/14/2013 - 09:06
MedicineStorm's picture

Nah, not bad. Just wanted to know if there was an offset or padding before I start chopping it up into a normalized sprite sheet since i'm not using floating point positioning. :)

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tauran
joined 11 years 11 months ago
06/17/2013 - 14:03

I am sure you figured this out yourself so just for completeness:

Rescale the texture to 1020x510 and you can split it in 85x85 parts :)

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