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Galactic Plunder -- HTML5 at its finest!

bart
Monday, July 12, 2010 - 12:47
bart's picture

From time to time, I like to watch OGA's referer list just to get a good idea of where people are finding our site from, and once in a while, I'll discover something super cool.  This is one of those times. :)

Meet Galactic Plunder, a game by DougX, written entirely in HTML5 and javascript, which makes use of the Canvas element and native audio.  No Flash or Java plugins are necessary to play this game, although you will need an HTML5 compliant browser (the site recommends Firefox or Opera -- no word on Chrome or Safari).  The game itself makes use of some works by Lamoot and Surt archived right here on OGA. :)

There's only one level of play right now, but it looks great and the gameplay is smooth!  Great work, DougX!

Peace,

Bart

 

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Comments

qubodup
joined 16 years 1 month ago
Monday, July 12, 2010 - 14:58
qubodup's picture

awesome! /me wants its code to be open source licensed too..

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Anonymous (not verified)
joined 0 sec ago
127.0.0.1
Monday, July 12, 2010 - 16:30

HTML5's finest is not very fine...

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Anonymous (not verified)
joined 0 sec ago
127.0.0.1
Monday, July 12, 2010 - 17:37

Safari seems to be a no-go, folks. I'm using Safari 4.0.4, and I can't fire my weapon no matter how many times I press the 'z' key... and when my ship collides with an enemy ship, the ground layer and all the enemies -except the one that collided with me- disappear. Guess I'll go see if I can locate Firefox somewhere on my hard drive...

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LFA
joined 14 years 11 months ago
Monday, July 12, 2010 - 21:05

works on chrome!

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DougX
joined 14 years 10 months ago
Tuesday, July 13, 2010 - 10:31

DougX here, developer of the game. Thanks for the compliments.

In response to qubodup's comment in this thread, it was my intent
for the JavaScript source code to be open license. I just forgot
to mention it anywhere!

I've added comments in each source file to that effect this morning,
and on the home web page also. Thanks for reminding me.

The game is a proof of concept for HTML5, and as such it's more about
programming than game play. This also means that there is no way I
could have done it without open license artwork. No way at all! So
thanks to everyone here for your hard work and your contributions
to the world of open art.

-D

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bart
joined 13 years 10 months ago
Tuesday, July 13, 2010 - 10:46
bart's picture

Awesome, thanks!

For clarity, you may want to go here:

http://en.wikipedia.org/wiki/MIT_License

...and paste that boilerplate into your code (say 'Copyright 2010 DougX.net'). It does exactly what you're trying to do, and people will be more comfortable making use of the code because it's a license they recognize.

I know it sounds kind of silly (and believe me, the last thing I want to do is be off-putting), but you'd be amazed at how much of a difference licensing can make.

Peace!

Bart

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bart
joined 13 years 10 months ago
Wednesday, July 14, 2010 - 13:10
bart's picture

For anyone finding this link through here, please note that the code is MIT-licensed. Thanks again to DougX. :)

Bart

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