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SENTRY-2 (Sentry Bot Mark 2)

Author: 
Quandtum
Saturday, March 23, 2013 - 10:42
Art Type: 
3D Art
Tags: 
Character
metal
gun
robot
low-poly
Enemy
blaster
turret
blender
License(s): 
CC0
Collections: 
  • !Project::Archeron
  • 3D - Characters - R
  • 3D Post Apocalyptic
  • 3d Robots under CC0
  • Bot Siege
  • CC0 - 3D Animals / Creatures
  • CC0 Furniture
  • Character Models
  • Characters, Animals, Vehicles
  • megaglest td
  • Other
  • PCP assets
  • Science Fiction
  • Truly Truly Public Domain
  • Useful CC0 Assets
Favorites: 
35
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Preview: 
Preview

SENTRY-2 (Sentry Bot Mark 2)
By: Quandtum
License: CC-0
Blender Version: 2.65, r52859
Model Version: 1.0

3D preview available @ https://sketchfab.com/show/qoG9DPOIcUZmfBRv3tWin6kAYsH

Video @ http://www.youtube.com/watch?v=VF8ej5l4rkQ

Part of the Bot Siege project @ http://blenderartists.org/forum/showthread.php?273336

What is included:
1 x SENTRY-2 base mesh (1132 vertices, 2344 Edges, 1246 faces, 2196 Tris, UV unwrapped)
1 x Diffuse map (2048 x 2048)
1 x Normal map (2048 x 2048)
1 x Bump map (2048 x 2048)
1 x Specular map (2048 x 2048)
1 x Emission map (2048 x 2048)
1 x Animation armature

Complete model is not manifold, but rather a composition of manifold "parts".  Each part is manifold and all parts were combined into a single mesh named "Sentry-2".

Maps included are all large 2048 x 2048.  Reason is they can be reduced but not grown, resize them to fit as needed.

Texture samples sourced from:
http://www.plaintextures.com/
http://www.goodtextures.com/
Textures were otherwise hand painted.

Revision History:
    Version 1.0 - Sat Mar 23 10:43:03 CDT 2013; Initial release.

File(s): 
Quandtum_SENTRY-2.zip Quandtum_SENTRY-2.zip 18.2 Mb [963 download(s)]
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Comments

bart
joined 13 years 10 months ago
03/23/2013 - 12:09
bart's picture

I know the folks at Plaintextures have explicitly allowed use in the past.  Can you confirm that this is the case for the textures you've used here?

Thanks!

Bart

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Quandtum
joined 13 years 10 months ago
03/23/2013 - 12:44
Quandtum's picture

I will work on getting them to post here.  Will this be required to be done for every model using them as a resource?

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yd
joined 13 years 8 months ago
03/23/2013 - 13:56
yd's picture

Cool. Me like it. Thank for uploading this, Quandtum.

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surt
joined 15 years 11 months ago
03/23/2013 - 15:13
surt's picture

Sweet. Reminds me of the turrets from SS2.

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bart
joined 13 years 10 months ago
03/23/2013 - 15:29
bart's picture

@Quandtum:  If they're willing to give you blanket clearance on all of your models, then no.  Just mention it in your description if that's the case.

Bart

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Quandtum
joined 13 years 10 months ago
03/23/2013 - 15:40
Quandtum's picture

@ yd and surt
Thank you very much!

@ Bart
Okay, thanks Bart.  I PM'd plaintextures here so hopefully they'll be along soon and I'll discuss with them how they would like to move forward.  Either way I will try to figure a way to make this more smooth in the future.

Thanks for your patience.

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plaintextures
joined 12 years 3 months ago
03/24/2013 - 05:03
plaintextures's picture

it's fine with us to use textures from our site here...

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Quandtum
joined 13 years 10 months ago
03/24/2013 - 06:06
Quandtum's picture

In the future I will write my description as follows:

 

Texture samples sourced and approved for use from:
http://www.plaintextures.com/
http://www.goodtextures.com/

 

That will be sufficient?

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plaintextures
joined 12 years 3 months ago
03/24/2013 - 09:41
plaintextures's picture

absolutely... how is your game coming along anyway ? models look good...

 

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Quandtum
joined 13 years 10 months ago
03/24/2013 - 10:26
Quandtum's picture

Thank you!  Game is coming slow and steady, having a fun line of ideas to model is a lot of fun.  Many more models to go!  I just recently started trying to better understand the BGE.  The project may still go Torque 3D but I am hoping to just do it in the BGE still.

 

Here's Suzanne having her way with the SENTRY-2 (learning how to get it to track proper, thanks to kastoria @ BA):

http://www.youtube.com/watch?v=fGdMmV1240M

 

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Skorpio
joined 14 years 6 months ago
03/25/2013 - 12:00

So can everybody use the textures from plaintextures and goodtextures for FOSS models now (that would be great) or do we need a unique permission for every project?

Cute model btw.

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Duion2
joined 6 years 1 month ago
04/03/2013 - 05:55

I was very disappointed when I say, that the original model did not have that nice smiley on the front as shown in the video... :(

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Quandtum
joined 13 years 10 months ago
04/03/2013 - 06:22
Quandtum's picture

That's interesting to hear.  There was some conversation surrounding that http://blenderartists.org/forum/showthread.php?273336-Bot-Siege&p=2335828&viewfull=1#post2335828

 

As it's just a layer in my file, I will make the diffuse map with the smile available and put it in the package here tonight when I get home.  Then both versions will be available as an option.

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Duion2
joined 6 years 1 month ago
04/03/2013 - 07:19

This will give the bots some character, like the robots in portal. I could paint smileys over myself, my leet-paint-skills are barely enough for that, but thats not the point, since I don't want to use them now, but I downloaded it to see if the smiley is really on there.

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plaintextures
joined 12 years 3 months ago
04/03/2013 - 15:50
plaintextures's picture

you can use textures from plaintextures.com for your projects.

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Colorado Stark
joined 8 years 3 months ago
03/30/2017 - 14:19

Really great piece.  I love the animation

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HugoBoom
joined 2 years 10 months ago
06/15/2022 - 19:58

Hi! This art is fantastic, but when I can't find any of the textures or maps when I unzip it, or when I import the .blend file into blender. I'm using an older version of blender, if that helps. I also can't use any of its animations, but I'm pretty sure that's blenders fault.

 

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Commander
joined 5 years 4 months ago
06/16/2022 - 05:20
Commander's picture

-Hey HugoBoom, I just downloaded 32-bit version 2.70a and tested, everything seems fine.

Attachments: 
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HugoBoom
joined 2 years 10 months ago
06/16/2022 - 18:05

Thanks! Your screenshot helped me access the texures!

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