Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate
Show off your project!

Boxon and The Mushroom of Falling Skies

AfterLifer
Wednesday, August 15, 2012 - 03:21
AfterLifer's picture

Hello fellows,
I need testing and feedback on my game called Boxon and the Mushroom of falling skies.
What you think of the visual, the mechanics, the music, glitches, features you think had made the game better and features in the game that makes it worse. tell me and give me a rating from 1-10 if you want to :) I'm going to port this game to Android so tell me if you find the game appealing for that platform. Thanks :)

Donloadlinks Mediafire:

installer (exe): http://turl.no/lbc

zip file:  http://turl.no/lbd

Installation guide exe:

1: Run the exe file

2: Select game location

3: Finish the Installation

4: Play the game :)

Installation guide zip:
you are most likely going to need WinRar or 7zip to open this file.

1: Rightclick the zip file.

2: Select Extraxt to: and select location. (Just make a folder on the desktop or something)

3: Run the exe file inside.

Screenshots:

Changelog:

0.4.0:

- New Enemies:
* Flyer: Flying Robot, can move in all directions.
* Tanker: Big and slow robot, can't be jumped over.
- Edited all levels
- Fixed bug walking on bottom of screen.
- New bug, flying through bottom of screen.

- New Levels, 5-10

0.3.0:

- New Character.
- New Enemy.
- New Guide.
- Removed Level 2.
- New Level 2.
- New Level 3.
- Changed Level 3 to Level 4.
- Fixed bug score and health not follow view.
- New Storyline.
- Minor bugfixes.

0.2.3:

- Fixed graphical bug on Level 2
- Fixed menu button on Endgame Screen

0.2.2:

- Fixed bug Menu button on Credit screen.
- Fixed Bug walking on light grass.
- Removed tall grass

0.2.1:

- Added Score.
- Added Health.
- Added Highscore.
- Added Pause.
- Added Story.
- Added Guide.
- New bug Score and Health don't follow view.

0.1.1:

- Fixed bug when walking on long bridge player is in front of fence.
- Fixed bug when Credits Button not disappearing when game starts.
- Fixed Menu Button typo.
- Edited Level 2.
- New bug Sprite don't update after climbing.

0.1.0:

- Release.

  • Log in or register to post comments
makrohn
joined 13 years 2 weeks ago
Wednesday, August 15, 2012 - 03:23
makrohn's picture

Do you have the source code so that I can compile it on Linux?

  • Log in or register to post comments
AfterLifer
joined 12 years 9 months ago
Wednesday, August 15, 2012 - 03:49
AfterLifer's picture

I'm coding it with game maker studio, whitch do not support Linux :( sorry

  • Log in or register to post comments
verbalshadow
joined 15 years 6 months ago
Wednesday, August 15, 2012 - 16:51
verbalshadow's picture

@makrohn && @Afterlifer

The odds are you can complile it for linux with Enigma are quite high.  http://enigma-dev.org/about.htm

Might take some tweaking though.

  • Log in or register to post comments
AfterLifer
joined 12 years 9 months ago
Thursday, August 16, 2012 - 02:07
AfterLifer's picture

"Currently no Linux packages have been built. Instead, you should check out from the Repository."

  • Log in or register to post comments
makrohn
joined 13 years 2 weeks ago
Thursday, August 16, 2012 - 04:15
makrohn's picture

Thanks, Verbalshadow.  Installation of Enigma, at least, took about thirty seconds.

  • Log in or register to post comments