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FLARE [ARCHIVED]

Problems of map editing

alungky
Wednesday, July 25, 2012 - 04:18

Hi, I met new problems.

I want to edit a map for flare with my new art as a mod.

I tried to use tiled, but I find it splits the input art images into Uniform Tiles, 64X128 for example.

and I also find v0.16 version flare has its art images non-uniform with configuration files. such as tile=18,128,0,64,32,32 in tileset_cave.txt.

I prefer non-uniform way, because my art is non-uniform at all and no easy to split into Uniform Tiles.

so, there are two question.

1.  How to use tilted with non-uniform split art images with configuration files, any plugins?

2, How to generate configuration files , such as tileset_cave.txt ?  I find current flare plugin for tiled can only export map layer and tiles' distribution information.

 

thanks a lot 

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pennomi
joined 15 years 2 months ago
Thursday, July 26, 2012 - 19:02
pennomi's picture

alungky, it turns out that building tilesets is more of a science than an art.

Let me rephrase that - doing the art is art, but getting it to work in the game is a science.

As far as I know, you'll have to do everything uniformly like in the existing art assets that are checked into the Flare repo in the Tiled folder.

There is no way to automatically generate a tilesetdefs file such as tileset_cave.txt. It must be written by hand essentially outlining and anchoring each tile through that configuration file.

The easiest way to mod a tileset is to take an existing one and replace the indvidual tile graphics with different graphics of equal size and orientation.

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