Help with blender
Saturday, July 21, 2012 - 03:15
Hi,
I downloaded lancel's animated knight and its awesome but since i'm new to blender I was unsure on how to add the texture to it because it was seperate. If anyone can give me some advice on how to apply the texture to the knight that would be fantastic!
First you need to open an UV/Image Editor. If you have a window that you dont need, like the timeline on bottom, or the animation windows on left side (in case you load the UI with the model), just look in the bottom left corner of the window (usually left from the menues). Click that icon and pick UV/Image Editor from the appearing list. If you dont have any spare window (dont sacrifice the 3D view, you will need it), then you should split the 3D view, by rightclicking the border between 3D view and the properties window on right side, choose "split area" and the upcoming line while you move the mouse, will show where the split happens. For more information on windows and UI, see http://cgcookie.com/blender/2010/08/31/blender-interface-and-navigation/
As next, select the Knight in 3D View with RMB and press Tab to bring it in Edit mode. then press A one or two times, until everything is selected.
Then take a look at the UV/Image Editor. The bottom line has 4 menues (if you see just 2, you dont have the knight in edit mode), followed by an landscape image icon, a button that either has a filename or "new image" as textlabel and 3 buttons F + X.
Click the landscape image icon to bring up a list of used images in that file. You see here that the blend file wants a knight.png, while the texture from OGA is labelled knight_2.png.
Now all you have to do is go into the image menu (still in UV/Image Editor), pick "load image" and choose the downloaded knight_2.png. It is important that you do that while the knight is in edit mode and all verts are selected, because then Blender assigns image with object and you can see it displayed in 3D view.
Yay someone is using my model! :P
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Full Steam Ahead! o/ <-- little ascii fist in the air holding a debugging hammer.
yay thanks riidom! A couple more questions though :)
Is there a way so I can render it as an image making it face any direction I want? So instead of it facing frontish diagonal when I render it can I make it face completely side on?
And how do I save the knight with all of the textures on it instead of saving as a plain knight again without the textures.
Thanks again you guys are great!
ooops silly me!
I worked out how to render the image properly, but I am still unsure how to save the file with the textures and I also had a problem I couldnt change the knight command thing so when i clicked play in the timeline area it wlould always walk and whe I changed the command thing to make it attack in the action editor. when I clicked play in the timeline the knight would still walk.
Any help would be awesome!
Look on layer 2, shift-click it to make it visible together with layer 1, then select the armature - if you now change the actions on left side, you will see the knight doing the correct playback. Maybe you need to adjust the start/end values in timeline window.
For the textures, there is a "pack as PNG" option in one of the menues of the UV/Image editor. But you can also make a folder, and put the .blend together with the texture inside it. Blender will find it that way too, even if you move the folder as a whole around (just if you decide to put the textures in a /tex subfolder for example, you need to tell again, ofc).
ok thanks, one more question. so sorry!
Is there a way I can render the image side on as well as getting rid of the "sky" so then i have it on a transparent backround. I can use the render button on the 3d veiw bar but that renders it with the non'transparent backround. And if I use the detailed render part in the properties I can select to have no "sky" but when I press render in the properties section it does not render it with the textures or side on.
How do I go about having a transparent backround as well as the knight being side on and with the texture?
There is a group of three buttons in the uv/image editor.. a white/different colours checkerboard, a square divided in a black and a white triangle, and in middle of those, a mixture between both.
These tell how to display the image, first is without alpha (it assumes some background then), second is colour with alpha, third is alpha only.
Now, for me, renders happen on a transparent background, I am not sure if I changed some setting - but please try these buttons first to see if your render is already on a transparent background, and you are just not seeing it.
Ok, I tried changing the little checkboard images but it did not work. My baackground is still deffinately dark grey. You said that when you render yours is always transparent fo you use the render in the properties panel or the render image in the 3d object veiwer panel? I really need some help with this one, I need it to be rendered on a transparent background because at the moment its dark grey.
Help would be greatly appreciated.
F12, the render button in properties window. Also, if you save, make sure you pick in saving options a format that supports alpha channel (PNG e.g.), and also that you save the alpha channel with it, by switching from RGB to RGBA.
save1.jpg 29.9 Kb [252 download(s)]
save2.jpg 6.6 Kb [2 download(s)]
ok thanks, I've got it all worked out now.
THANKS SOOOO MUCH Riidom
You're welcome :)