[LPC] Pennomi's UI Elements
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Sunday, July 1, 2012 - 14:02
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- 08. Pixel Art - UI
- 16bit FPS
- 2D - RPG - [LPC]-Compatible Tiles/Sprites
- 2D::UI/HUD/Skin
- Base pixel art for 3D pixelish RPG
- Billys Revenge artwork
- CF Inspiration
- Dog my life
- Doom Engine Textures (Patches)
- dragon q
- DWSG (Using)
- Elemental Verbs Tower Defense
- Epic Pixelart RPG
- GameCollection
- General - G.U.I.
- Godot RPG Sample
- GUI & UI Classic
- Impyrean options
- Interface
- Kujasa
- Liberated Pixel Cup
- LPC
- LPC - Special effects
- LPC Art Collection + Others
- LPC Collection
- LPC Essentials
- Nice GUI elements
- Oddball Gamez LPC Style
- Pixel UI Elements
- Potential HTML5 RPG Assets
- Random Art
- RPG Stuff Collection
- Tale of Two Lands
- Test
- The Legendary Apple Tree
- The Weary Adventurer
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- Time & Tides Moodboard
- Top Down RPG Pixel Art
- Top-down 2D RPG
- Type - Interface Assets
- UI
- ui
- UI / GUI
- UI Inspirations
- Ultimate TableTop
- Useful Stuff
- User Interface
- User Interface (UI) Art Collection
- Vintage / Mechanical / Steampunk
- Workable style 32x32 tiles
Favorites:
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A set of UI Elements in the style of the LPC homepage! They are all supposed to be compatible with Flare's UI set, though it's definitely not a complete reskin.
UPDATE: I added an extra archive with the elements from the comment thread, including a mouse pointer, window frame, radio button, tabs, and item slots.
Attribution Instructions:
Please attribute all collaborators and include a link back to OpenGameArt.org
File(s):
UI_ELEMENTS.zip 112.7 Kb [6262 download(s)]
expansion_pack.zip 11 Kb [4827 download(s)]
Comments
Looks awesome. May I make a request if you got the time?
1- Window with caption
2- Tab panel (I need this for the tools)
3- Radio buttons
I look forward to replace my current UI with these as they fit to the theme.
cemkalyoncu, I can definitely promise tabs (I need them myself!) and I'll definitely take a look at doing the other pieces. Radio buttons shouldn't be hard, but I'd need some sort of reference for the window with caption. Have anything in mind?
I have no idea how it should look, but I can post what I currently have:
cemkalyoncu, yes, I plan on doing all the UI widgets you'll need. I should have them done by the end of the week, but if not, keep nagging me - I probably just got distracted by the other stuff for the competition.
Thanks alot, I will do that. I dont want to use current UI.
Hey pennomi, did you had any chance in the weekend?
cemkalyoncu, sorry, I didn't. I was finishing up the main town map for my game.
But I promise I'll get to it tonight - my goal is to focus only on UI stuff today. So within 24 hours, you should see the UI elements you need!
@pennomi, no worries, we are not in hurry.
This stuff is great! We're using it in our game Tales of Gydia: http://opengameart.org/forumtopic/lpc-entry-tales-of-gydia-progress-thread
Tonight I made tabs and radio buttons. I'll update the archive when I get the window done, but until then...
Radio buttons:
Active tab:
Inactive tab:
Hey, I did the window, it does not look bad. You may add it to the submission if you like.
wow this UI looks great may I ask for a square that is either 32x32 or 64x64 for my inventory screen?
@dethe: if the one on top of window would do, I can create any size you like.
@dethe: I made one using pennomi's work; here it is, if you want (the first one has 48x48 box, the second one 64x64):
cemkalyoncu: Ooh, nice! I'll definitely add that into the archive. :)
buch: Also, very nice! I'll add those in too!
@pennomi: I tried to do a cursor, but it looks so bad that i am ashamed to show. Would you be so kind to create a cursor that goes well with this set? Also a drag and a hand icon would be nice as our UI supports drag-drop sorting of lists. If you wish, you may check our current UI in action from
https://sourceforge.net/p/trinlibr/admin/screenshots
My current task is to write an importer for this UI.
Ah, fun. Didn't even cross my mind. Yeah, I'll give that a shot tonight.
Hey, see your UI in action. Still waiting for the pointer. I think tabs might need a fix. I forgot to tell you that we choose upside down tabs. Still working on importer, not finished yet. You can notice from the mismatched labels and missing comboboxes.
I love to see my UI in action! That screenshot is nothing short of awesome!
In other news, here's a mouse pointer! (It's pretty generic. Hope it's what you're looking for.)
No grab or move pointers yet... do you have any reference images along the lines of what you need?
Pointer looks good, generic is what I look for. Here is the hand cursors that I use. They are from a CC-0 (I think) linux cursor pack.
This pack is wonderful. Thanks to the OP and the contributors. Here is a quick HP/SP/XP panel that I made from these assets. "SP" is shield points and was specific to my game, but changing it to "MP" for more generic games is no problem.
You can follow my game progress here: https://twitter.com/babelshift
@babelshift: Looks awesome! Glad to see it worked well with your game; I'll definitely keep an eye on your progress.
The checkbox from this UI was used in a UI scripting demo example - thanks!
I think I'm the only person in the whole world who thinks those arrows look like suitable shields for an LPC character to carry around. I talked about them briefly in another thread but thought I'd share it with you where other people can smile and chuckle about it.
Ha, it's a fun idea as a shield. Kinda doesn't match due to there not being a dark outline, but hey, that's easy to add. :)
It was a random idea I had a while back. It's not new by any means. If you make something out of this idea I'd really love to see it usable for male and female LPC sprites more than anything else.
Thank you for the materials. Just wanna let you know that I use it in my e-book: How I get Tricked By Unity (On Amazon). I have provided a link in the book to this asset. I purposely register this account to say thanks.